Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Improved NPC Attribute Distribution
   
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Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.2.11
文件大小
发表于
更新日期
103.603 KB
2024 年 2 月 17 日 上午 2:35
2024 年 9 月 6 日 上午 12:41
3 项改动说明 ( 查看 )

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Improved NPC Attribute Distribution

描述
Improved NPC Attribute Distribution Mod for Mount & Blade II: Bannerlord
Overview
Mod Name: Improved NPC Attribute Distribution
Game: Mount & Blade II: Bannerlord
Why This Mod?
n the vanilla game of Mount & Blade II: Bannerlord, NPC attribute distribution can be frustrating for players. The allocation of attributes by NPCs may not seem sensible based on their skill levels, as the existing taxicab metric often leads to decisions that don't align with what players would consider logical attribute priorities.
For instance, when comparing the choice between three skills at 50 and one skill at 120, any reasonable person would invest in the skill at 120. However, due to the taxicab metric's reliance, the game may incorrectly decide to allocate attributes to the three skills at 50, which often favors more combat-related attributes.
This mod introduces an improved metric, enabled by default, to offer a more sensible attribute distribution for NPCs. Additionally, players have the flexibility to swap it for other distribution models, allowing customization of their experience with NPCs.
Features
Bug Fix
NPCs now correctly gain Attributes during their generation on levels divisible by 4, addressing an issue where it occurred on levels divisible by 4 plus 1.
Attribute Point Spending Models
Choose from different attribute point spending models:
  • Vanilla: Retains the original game behavior, utilizing a taxicab metric for attribute distribution.
  • Vanilla Enhanced (Default): Slightly tweaks the Vanilla model by using a Euclidean metric (squared) for enhanced balance.
  • Optimized: Removes balance considerations and directly invests in attributes needed, optimizing attribute allocation.
NPC Base Attribute Points
Set predefined values for the amount of attributes any NPC has available at level 1:
  • Minimum: 6
  • Weak: 12
  • Vanilla (Default): 15
  • Player: 18
  • Advanced: 21
  • Strong: 24
  • Super Human: 27
Wanderers Only Spend Necessary Focus Points
Activate this option to make Wanderers spend only necessary focus points, providing more customization options.
Installation
  1. Download the mod from Nexus Mods[www.nexusmods.com] or Subscribe to the mod on Steam Workshop.
  2. Extract the files to your Mount & Blade II: Bannerlord Modules folder, if you downloaded it from Nexus Mods.
  3. Enable the mod in the game's launcher.
Compatibility
This mod should be compatible with any mod, since it modifies only 3 relatively recently added functions.
Feedback
If you encounter any issues or have suggestions, there are multiple ways to provide feedback:
Your feedback is valuable and helps improve the mod for everyone. Thank you for your contributions!
Credits
Special thanks to the Mount & Blade II: Bannerlord modding community for their support and contributions.
14 条留言
kotohomka 2024 年 12 月 3 日 下午 12:10 
Крупнейший СНГ-клан STURGIA приглашает в наши ряды желающих поиграть вместе с друзьями в M&B. Здесь каждый Лорд - живой игрок, которого ждут битвы с боссами, прохождение квестов и данжей, крестьянская работа, торговля и крафт, масштабные PvP битвы, засады и рейды, а также многое другое.
Наш Discord: {链接已删除}
Наш Telegram: {链接已删除} (Для тех, у кого проблемы с дискордом)
Matti  [作者] 2024 年 11 月 5 日 上午 12:03 
Yes it works with 1.2.7

It should be compatible with old realms, it modifies two very low level functions that i have not seen any mods touch, as of yet.
Cute Dictator 2024 年 11 月 4 日 上午 3:15 
ıs this mod compatible with old realms?
James 2024 年 11 月 3 日 下午 7:28 
Does it work on 1.2.7 ?
Matti  [作者] 2024 年 10 月 9 日 上午 12:57 
Thank you, I will change that. The package available for linking is 5.10.2, my oversight.
Detective Caveman 2024 年 10 月 8 日 下午 2:01 
Hey, just so you know, you've made this mod dependent on MCM version 5.10.2 when the latest version is 5.10.1 and it's playing merry hell with the launcher.
Matti  [作者] 2024 年 9 月 16 日 上午 12:53 
Then family is impossible; as the game generates their attributes and focus points when the game is created. I cannot do things on a "is maybe family".

But I can add a toggle that wanderers/companions spend nothing.
Proud Wingman 2024 年 9 月 15 日 上午 9:37 
Basically a version or option within your mod that applies your fixes to every npc and companion but still you as a player can spent focus points and attribute points as you wish.
Proud Wingman 2024 年 9 月 15 日 上午 9:36 
Hence, these family members are a sort of companion.
Proud Wingman 2024 年 9 月 15 日 上午 9:35 
Hey Matti.

Companions are clear i guess. Wanderers you can hire ...

Family is like your Brother or your fure wife/husband, kids, nephews, etc.
You can appoint family members to join your party or other clan parties.