Left 4 Dead 2

Left 4 Dead 2

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Gnome Magic Turret
   
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Game Content: Items, Scripts, Miscellaneous
Game Modes: Single Player, Co-op
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217.421 KB
2024 年 2 月 16 日 上午 1:20
1 月 20 日 下午 7:53
10 项改动说明 ( 查看 )

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Gnome Magic Turret

在 kurochama 的 2 个合集中
Unique Weapons with Special Features
66 件物品
Useful "Side-Dish" Mods (Especially for Bots)
64 件物品
描述
After the rescue mission on Dark Carnival, Gnome race decided to help survivors by sending some of them as representatives to help survivors. With their transformation magic, they fought alongside survivors against zombies...

Well, enough for the background story, this mod is a turret variant mod from this one Turret Mod by Sw1ft . I simply just made it replace gnome instead of m60, & at the same time added some new features & mechanisms. The turret is also replaced with military sniper model to make it feel like anti-material sniper turret instead.

New Features:
  • Demolition Shot: Enabled by default, this can be found in "gnome turret.txt" cfg file. This makes the bullet so powerful that it destroys common infected in one hit.

  • Virtual Inventory: You can keep up to 2 gnomes in virtual inventory. Virtual inventory is reset when disconnected or finishing a finale.

  • Ammo Refil: Turret can now refill ammo, simply by storing the gnome into virtual inventory.

  • 360 Degrees of Enemy Scan: This gnome turret now can scan 360 degrees horizontally & vertically around it to scan zombies.

  • Very Far Shooting Range: It can shoot even a small zombie from afar.

  • Auto Turret Removal on Empty Ammo: Turret will be removed automattically when empty. This will make the turret cleanup easier & at the same time prevent crash when too many empty turrets spawned on a map.

Here are some new mechanisms you might need to know:
  1. Incendiary ammo pack will be replaced by gnome. You'll no longer see incendiary ammo pack, but you'll see more gnomes around.

  2. This turret uses gnome as a media to transform into turret. Gnome still works as usual when carried around. He just becomes more than just a carriable tiny creature as he can help you kill zombies too.

  3. When installed, gnome transforms into military sniper turret. There's a random Moustachio's voice upon turret installation.

  4. The sniper turret uses default L4D2 military sniper skin. It means that it will follow any sniper skin mods if you use a military sniper skin mod.

  5. While carrying gnome, press RELOAD + SHOVE & shove any objects (ground, wall, door etc) to store gnome into virtual inventory. Storing gnome into virtual inventory will also refill ammo to max (300).

  6. Press TAB + CTRL (CROUCH) + JUMP to pick a gnome from virtual inventory.

  7. Turret ammo of the next turret follows the ammo of the previous turret from the same owner. Examples: If your 1st turret has 220 ammo when installed, 2nd turret you install will have 220 ammo.

  8. You can no longer refill ammo by dropping & picking a gnome. The only way to refill ammo is by storing it into virtual inventory.

  9. To load the changes made on the cfg file, install gnome turret on the ground.

  10. You can change the turret damage via cfg file, in case if you want to reduce or increase the damage based on what you like.

With this mod, along with Gnome's help, even if zombies all over the world come, Gnome's magic turret will destroy all...!

Notes:
  • A video preview will be added later.

  • Just ignore Ellis if you watch the video preview later. He looked like a fool because I used a bugged skin mod that bugged his animation ;D .

  • This mod will conflict with the original mod.

CREDITS:
热门讨论 查看全部(1)
95
9 月 20 日 上午 6:09
置顶: Bug Reports
kurochama
87 条留言
君を三年待つ. 11 月 4 日 下午 11:29 
You didn't add it to the CFG, so I unpacked it directly. Then I filled in the parameters of the turret's explosion effect into that mod, and after repacking it, the explosion effect was exactly the same as the turret's when in use—it works really well.
君を三年待つ. 11 月 4 日 下午 10:14 
你沒有添加在cfg那裡,我直接解包了,然後把炮塔的爆炸效果的參數填在,那個mod上,然後封包在使用的時候爆炸效果和炮塔的一模一樣了非常好用
kurochama  [作者] 11 月 4 日 下午 9:44 
@君を三年待つ. , the cfg file. I think I added something like "Explosion Type" there.
君を三年待つ. 11 月 4 日 下午 8:39 
classname = "env_explosion"
targetname = ""
iRadiusOverride = 66
fireballsprite = "sprites/zerogxplode.spr"
ignoredClass = 0
iMagnitude = 13
rendermode = 5
spawnflags = 6 | 64 // No effects
origin = Vector(0, 0, 0) 是修改這裡嗎
君を三年待つ. 11 月 4 日 下午 7:44 
Does the configuration file refer to the ems cfg file or do you want to unpack and rewrite it
kurochama  [作者] 11 月 4 日 上午 9:14 
@君を三年待つ. , I think there are 2 blast types that can be chosen via cfg file: normal blast & sparks. I forget which one that I added as the default, so you can try to change the blast type.
君を三年待つ. 11 月 4 日 上午 8:57 
I took a look, it's still a very good MOD, and it would be perfect if his blast effects were the same as the turret blast effects, I wonder if this can be MODified
kurochama  [作者] 11 月 4 日 上午 4:38 
@ 君を三年待つ. , try to check my "Demolition Gunner" mod. It's listed on the "Useful Side-Dish Mods" collection.
君を三年待つ. 11 月 4 日 上午 3:16 
Is there a mod with the same high-explosive effect as the turret? I want my gun to have such a high-explosive effect too.
君を三年待つ. 11 月 3 日 上午 12:53 
It seems that there is a limit to his rate-of-fire command. I prefer the previous command with no upper limit.