Project Zomboid

Project Zomboid

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Skill boost magazines
   
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Feb 15, 2024 @ 1:11pm
Mar 2, 2024 @ 8:51am
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Skill boost magazines

Description
Adds Skill boost magazines, which incase % boost until 125%.
These Magazines are one time use.

Magazines are found on dead zombies, with sandbox configurable drop chance.


Modules:
  • SM_CORE:
    • Main mod, which adds magazines
  • SM_Module_SkillLimiter
    • Skill limiting module, with full sandbox options. When module is active, players max level of skill is limited based on their XP boost. Magazines are readable only after reaching current level limit without bonus.
    • for instance - With default skill limit sandbox setting, if players XP boost is 75% on Carpentry, cap will be on skill lvl 6 and magazine will be readable also at lvl 6. If we will change in sandbox crafting bonus to 1, magazine will still be readable at lvl 6, but Cap will be already on lvl 8.
    • Module is edited version of mod from Max ( original ), difference is that it controls level limit using XP boost and not using traits and profession.


Workshop ID: 3161445877
Mod ID: SM_Module_SkillLimiter
Mod ID: SM_Core
10 Comments
Vytautas Dec 29, 2024 @ 1:33pm 
Eh, if you dont then you dont.
sidlo01  [author] Dec 29, 2024 @ 6:32am 
I will just need to find time for it
Vytautas Dec 28, 2024 @ 5:45am 
Any plans to port it to 42? Lol.
sidlo01  [author] Jun 22, 2024 @ 2:50pm 
It was used on Multiplayer server so It should work
Vytautas May 28, 2024 @ 3:49pm 
I guess this doesnt work in multiplayer?
Vytautas Apr 8, 2024 @ 2:39pm 
Ah, yeah, no problem. No, I was just wondering if it was possible to edit max boost limit/value with your mod. Turns out, I was only editing the overhead display values, and not the boost, and your mod only uses the vanilla mechanics of adding the boost, which stops at 125%.
A pretty useful mod, though. Thanks.
sidlo01  [author] Mar 24, 2024 @ 6:13am 
sorry I did not answer, max boost is 125% as in vanilla, you can check current boost by putting mouse over skill bar where it shows how much xp you need vice versa
Vytautas Mar 17, 2024 @ 10:57am 
Oh, thats SMReport, so I guess that only points to the above-head display text... Huh.
Vytautas Mar 17, 2024 @ 10:53am 
Nvm, its all but the passives. Tbh, the passives are the easiest to get 125% for, so no biggie.

But what actually determines the bonus that you get from your magazines? Is 125% a hard cap? I tried to set the 50+25 to 50+100, or 100+25, but all that did was just change the display number above the player. I dont know much about this stuff, but perhaps you simply called upon the vanilla function of adding the bonuses? Because I dont seem, with my current knowledge, to find where your mod adds them as a multiplier/percentage.
Vytautas Mar 16, 2024 @ 1:49pm 
Yeah, but what skills are affected? All? Only a few? Which ones?