Dominions 6

Dominions 6

Otillräckligt med betyg
AI Auto Divine Blessing
   
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12 feb, 2024 @ 9:50
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AI Auto Divine Blessing

I 1 samling av Sombre
AI Nation Improvement Mods
7 artiklar
Beskrivning
Version 0.1

I make mods for fun, not profit, but if you enjoy my mods and would like to tip me for my work you can do so on Kofi: https://ko-fi.com/sombrewarhammer

Discuss the mod with me on Discord here: https://discord.gg/byXJKZCetK

If you want to download this mod manually rather than subscribe on the workshop you can always get the latest version here: https://llamaserver.net/sombre/Dominions6/Mods/

A simple mod which will give AI commanders with low or no magic a non-removable, non-pickupable misc item which automatically casts divine blessing at the start of any battle they're in. This should mean that AI sacreds are much more likely to be blessed in battle, something the AI can fail to do adequately. The mod also contains an event to remove the bearer of such an item if a non-AI nation gets hold of it via seduction or similar.

Compatibility: This mod uses item ID 891. Other than that it should be compatible with every other mod and works with mod nations.
11 kommentarer
Aten 27 mar @ 16:58 
Looking through documentation to see if there is a turn cleanup way but I see it is certainly tricky, hmm.
Aten 27 mar @ 12:36 
@Sombre - Oh that’s unfortunate, wonder if we have another way to simulate the same thing.
Sombre  [skapare] 27 mar @ 4:27 
@Aten: If the AI has recruited them then yes, after that if a player recruited them they'd be destroyed immediately, so not usable.
Aten 26 mar @ 23:36 
With this affecting Mercs form the comments, will this make them unusable?
General Jah 9 jun, 2024 @ 17:49 
I like the idea!
Sombre  [skapare] 5 maj, 2024 @ 18:59 
Events can't remove items.

If the item wasn't non removable the AI would move it around I believe. I don't know how much of a problem this would cause.
timlagor 5 maj, 2024 @ 16:04 
Could the event not be made to remove the item instead of the commander? I suspect there must be some reason why this would be hard to do but it seems strange enough to comment on.

Does the item being "non-removable" serve a useful function? If a player could remove the item and simply store it that might solve the problem (you wouldn't want to keep an item that was going to destroy its bearer after all)?
Sombre  [skapare] 21 apr, 2024 @ 17:37 
@FINAL BOSS: I don't think I can do anything about that. There's nothing specifically marking a mercenary as a mercenary that I could use to avoid giving them the item.
FINAL BOSS 20 apr, 2024 @ 6:39 
A Bug: When you recruit a mercenary, sometimes it is carrying this debug item.
Sombre  [skapare] 27 mar, 2024 @ 19:10 
@Andkat: You should still be able to seduce and keep mages, who don't get the item. They are, generally speaking, the main thing you would want to keep anyway.

There is no realistic way to give you a copy of the commander.