Stellaris

Stellaris

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Precursor Birch Origin
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2024 年 2 月 10 日 下午 3:56
2024 年 8 月 16 日 下午 12:10
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Precursor Birch Origin

描述
Full transparency that this mod uses much of the content from Draconas' Ex-Aeternum Birch World Origin. Most of the credit for this mod goes to them.

This mod serves as a spiritual successor to Alchimous' More Birch Origins, a mod that I personally enjoyed very much but was abandoned with the Birch rework.

Precursor Birch Origin
Uses the decaying Birch world origin from Gigastructural Engineering, however the systems are organized like they were in More Birch Origins. (a now deleted mod.)

This mod requires both Gigastructural Engineering, Guillis Planet Modifiers and Ancient Cache of Technologies.

This mod overwrites the Decaying Birch world origin, and thus any other mods that do so will be inherently incompatible.

Features

8 New inner ring systems around the galactic core, and 4 black hole outer systems.
Many ruined megastructures in the galactic more.
A new effect to the restore the Birch decision that gives you the precursor Birch world modifier.
Many new event chains and archaeology sites from Draconas' Ex-Aeternum Birch World Origin
And probably more I forgot about.

Load Order
This mod should be BELOW Gigastructural Engineering and ACoT in the load order, it doesn't matter where GPM is placed.
The mod overrides the Galactic Core setup, but the rest of the Origin functions the same way, including the situation of exploring the Birch World.

You may also want this patch that lets you put GPM ringworld modifiers on the Birch World.
If you don't like the original Birch world texture then you should try my other Birch world mod which retextures and remodels the Birch world.

As I mentioned before, most of the credit for this mod goes to Draconas, however major thanks to Bread, Alchimous, and TTFT, who without their help I would have given up in 2 hours.
94 条留言
KreygasmTR 8 月 23 日 上午 11:22 
Gigas must enable the Birch Origin for this to work which they will be needing to fix the Birch World first. I hope this still works with 4.0 after that.
Catalyst 5 月 23 日 上午 8:40 
humbly requesting an update when ACOT gets brought to 4.0. this origin is so much fun
vanillaification  [作者] 4 月 16 日 上午 8:32 
most likely i fucked up the system init size and never noticed, you can change the stars size by just doing planet_size x
Dymonicus 4 月 16 日 上午 1:13 
Nice mod mate, only thing i noticed was the O class that spawns in the cluster tends to be oversized when building a mega structure on it. Idk if that's related to this mod or a conflict elsewhere
vanillaification  [作者] 4 月 3 日 下午 8:21 
nothing will change if you dont use the origin
Lordlony 4 月 3 日 上午 8:02 
Is this mod okay to use if you don't pick the origin ?
rico2401 2024 年 12 月 2 日 上午 2:29 
any chance you could get the new leviathan trait archaeology sites added from the other ex-aeternum mod?
vanillaification  [作者] 2024 年 11 月 28 日 下午 3:16 
it isnt, one of the planets simply wont spawn
Rylasasin 2024 年 11 月 28 日 下午 1:03 
Is ACOT a hard requirement? I don't really like ACOT.
vanillaification  [作者] 2024 年 11 月 24 日 下午 12:41 
probably