Space Engineers

Space Engineers

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T.T.I. Gunned Glider MkII Hover-Craft
   
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1.415 MB
2024 年 2 月 8 日 下午 1:34
2024 年 2 月 9 日 下午 5:19
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T.T.I. Gunned Glider MkII Hover-Craft

在 TheOneTader 的 1 个合集中
T.T.I. Hover Series
5 件物品
描述
Info
After the Gunned Glider started to show some flaws, T.T.I. started looking for possible upgrade options. Striping down the hover-craft proved to be a good start.
The overall length and width of the vehicle was slightly increased; this allowed for a wider wheel base for more stability, at the cost of the wheels being more vulnerable. This cost was offset be implementing a Wheel Defense System. Which helped increase the lifespan of damaged wheels.
The larger frame also made room for a hydrogen engine, giving the vehicle technically infinite range(so long as there is ice along the way).
With the craft's new found range, it was decided to remove the rocket turret and move the rocket launchers to a fixed position, helping switch its main focus to offence instead of defense, as its predecessor was mostly used as a portable turret.
After these changes, T.T.I. was satisfied with the hover-crafts new purpose being a light attack vehicle and scout craft.

Specks
PCU: 4924
Total Blocks: 584
Optimum Ground-Speed: 40-70 MPS
Grid Type: Small-Grid
Weapons: 4 Rocket Launchers, 2 Gatling Turrets, 1 Kamikaze Function.
Light Armor, Heavy Armor Near Wheels And Cockpit.

Systems
1 Survival-Kit
1 H2/O2 Generator
1 Hydrogen-Engine
1 Small Hydrogen-Tank
1 Medium Cargo-Container
1 Connector
1 Fighter-Cockpit


Notes

This build is Survival Ready!

To activate the thrusters, suspension, etc., use #9 on tool-bar 1 to toggle the system on and off.

This hover-craft uses a wheel defense system that replaces the wheel as soon as it is destroyed.
To toggle the system simply use #7 on Tool Bar 1 or #4 on Tool Bar 2 to turn the system on and off.
You'll know the system is on when the "Piston Head Already Exists" message is constantly appearing on your screen.

#7 on tool-bar 2 will activate the "Death-Roll" function, causing the craft to spin out of control indefinitely.

This build is the successor of This vehicle.

The speedometer when parked, will say you are moving around 0.03 MPS. This happens because... uh... Space Engineers.
Just know that you aren't actually going anywhere.

I am always open to suggestions on my builds, and ready to answer any questions, so feel free to throw some ideas out, and ask around in the comments.