安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Actually the original plan back then was to set different items on each value, like 1= pills/ adrenaline only, 2= pills + medkit, 3= pills + medkit + grenade, 4= pills + medkit + grenade + weapon. But as the main feature here was acid evasion, so I just simplified the "Auto Pickup" to pick all items they don't have instead.
Here are some of my suggestions of fixing this issue:
A: Update this mod to have a list of weapons they use or avoid (like L4B2)
B: Make a 4th value for "ItemAutoPickup" that allows the bots to only pick up items and NOT weapons
Hope you're able to fix these issues.
As for bots getting stuck, probably other bot mods caused that. I played "Gravitation" custom map recently, & they escaped from acid several times without getting stuck even when using "Sprint System" to allow bots to sprint.
- If "Acid Escape Timer" is set to 3, bots will keep running for 3 seconds before they go into standby mode. If it's set to 5, bots will run for 5 seconds.
- If "Acid Escape Timer" is set to 3 & then ""Acid Standby Timer" is set to 5, bots will keep running for 3 seconds, & then they stand still. After 5 seconds, they'll gather to player's location again.
So, if you want bots to run farther, increase the value of "Acid Escape Timer", but this shouldn't exceed "Acid Standby Timer" (the value of "Acid Standby Timer" must be bigger than "Acid Escape Timer")