安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










My rendition of what I’m fairly sure is the actual solution
Now that I HAVE found a solution that doesn’t involve portal standing and that DOES make liberal use of the floor surfaces, I must say, this is actually a pretty fun mechanic. I love the incremental sense of progress each time you get higher and higher on “the wall” . I will also say that because this still involves a very minor amount of cheese, to people with a keen enough eye to discern the likely solution to this chamber, many will also see the other, more ninja-y way, perhaps even first like I did.
Anyway, since I’m now fairly confident I’ve discovered the intended strat, have a thumbs up and some ratings:
Difficulty: 4/10 (not to execute - to discover. Executing was very easy for me and only grew easier the further along I was)
Enjoyed: 7.5/10
You can fling from the first area and replace a portal up on top if you're super careful, then just skip the floor portals area & fling up.