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<displayPriority>5</displayPriority>
Deconstruction is 0, so this will assume it's after those types if they exist on a work station, but before actual clothing/armour. Thanks ^^
Anyhow, would it be possible to also make the recipe craftable in Medieval Overhaul's "DankPyon_SpinningWheel" in additon to the other crafting stations?
In Medieval Overhaul, you get this crafting bench so you can spin raw cotton into the plain cloth and also convert various wools into plain cloth (really just plain cloth, not some fancy refined wool like you offer), so having this recipe there as well would fit neatly.
The mod still works with the progression as you still get the classic crafting spot and later also get the vanilla tailoring bench, but I think using the spinning wheel as well would be a natural fit.
I was actually surprised I needed to get a mod for this process, as it fits perfectly with Medieval Overhaul's intermediate crafting system!
Config error in BWP_muffalopedeFleece518: ends with a numerical digit, which is not allowed on ThingDefs.
and
Adding duplicate Verse.ThingDef name: BWP_muffalopedeFleece