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报告翻译问题









And for a small testchamber like this It has a very celever puzzle.
I had some difficulty with the last jump, I'm gonna assume you try to encurege the players to use one specific place for that jump, but maybe for accesibility you could raise the roof or put a catapult_trigger in front of the angeld panel.
Overall masterfull work on the map, thank you for creating it!
BIG like and favorited
A+ For puzzle concept. The Simplicity captures the heart of the original games and goes to show you can do a lot with a little, and large unwieldy maps are not necessary for a quality gaming experience.
Suggestion: I would polish the last jump to make it a little easier on the player, as there is a fine line between a challenge working out the solution to a puzzle to knowing the solution and then struggling to get the game play mechanic just right. Making that last jump just a little more attainable would add more enjoyment for the player, bear minimum I would add a sign up by the cube dropper to indicate that is where the player needs to jump from and this would be perfect and I could definitely see this map making the cut in Portal 3 or 2.5!
I have tested and tested the map over and over again and been able to consistently get to the other side, I've not been able to hit the ceiling in any of my testing.
none the less I do hope you enjoyed the map even though you experienced this issue.