武装突袭3

武装突袭3

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Insurgents Mine Hideout
   
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Data Type: Composition
Composition Type: Base, Facility, Fortification, Shelter, Storage
Meta: Dependency
文件大小
发表于
112.468 KB
2024 年 1 月 27 日 上午 8:59
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Insurgents Mine Hideout

描述
Insurgents Mine Hideout
Composition made for a mission and decided to share it, could be usefull for mission makers.

Features
  • 2 different tunnels accessible from the main mine
  • Interior lights
  • Fully furnished

How to get in and out
Invisible boxes at the entrance are used as teleporters. Look directly at one of them and an action will show up.

In 3den, don't forget to select the empty markers (in the map) when moving the entrance or the whole thing (exemple picture 13). They are the teleporting point.

Better explanation of the teleportation here : https://youtu.be/ReF7zfqtMm0

Notes
  • Arma's AI don't like handmade stuff, so they'll probably walk through the walls and rocks. I suggest you to disable their path if you want enemies there.
  • The whole place was made and placed on a flat surface, I suggest you do the same so you don't have flying stuff.
  • NT tunnels have no shadow so I put walls around them to correct that.
  • The navigation inside the tunnels can be tricky sometimes, especially from the junctures where you can sometimes fall through. I tried to correct some of them but can still happen from unexpected locations.

Before spawning the composition, remember to toggle the surface level to "parallel to the sea level" in the toolbar so it's not messed up.




Mod used
CUP Terrains - Core
North Takistan


197 objects.
4 条留言
Devanney 2024 年 2 月 1 日 上午 6:05 
This and B&U = Lepa sela lepo gore
KHAOS_CT TTV/YT 2024 年 1 月 29 日 下午 4:20 
u make my e-pp hard :praisesun:
scorboutiko  [作者] 2024 年 1 月 27 日 下午 1:09 
No.
Polka 2024 年 1 月 27 日 下午 12:49 
stop showing off scorb :3