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Glad to hear people are still playing about with it, thank you!
Very welcome, thank you!
Misread the first part of your message there. The fact that they're 'missing' isn't why they look like that. They've been missing since day 1 of this mod and looked fine. It's likely they were altered when I fixed the base Minotaur models the other day that were broken from the latest patch, because a .wsmodel can only base itself off of whatever rigid_model it is linked to, and those RoRs are in a sense now trying to reference rigid_models with different settings that no longer exist.
Nonetheless, it will be fixed later today.
Khorngors look fine for me. RoRs from other mods not looking right is not of high concern for me.
Glad ya like the mod.
Butchers of Kalkengrad variant meshdefinitions point to them having legs and body variants, which upon inspection are missing parts in your reskin, therefore they only use your head variants which are included and therefore have discolored body/head mix.
Ungor raiders, harpies and centigors clash and have model issues if used with Decomposed's RoR compilation. I just thought I give a heads up if you ever intend to make these compatible. The RoR variants of these units are discolored in textures and stuck in T Pose or heads floating etc.
Khorngor bodies seem miscolored, the monster heads are red while the rest of the body is just a generic bestigor body variant instead of red. I couldnt find what is causing this inside your reskin, removing the reskin fixes color mismatch on Khorngors.
Thank you for your reskin, tho 4k is a bit of an overkill for my PC, still using your reskin despite the performance hit.