安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Using this mod as a basis but adding more direct control over mortals. Cities are "kingdoms" with unique mini-unit-rosters and you could send missionaries to convert them as alternatives to conquest. Or take them over via crusades.
Maybe reduce pretender options to focus on pretender customization. Along with having to balance pretenders from T1 literally just a guy with magic, T2 Monsters and lesser giants, T3 Titans and T4 idols.
I should probably share this idea someplace else.
In which you can start as one of the giant monsters without fully overhauling all the map and gaining stats from the time you have been alive, making the resource nodes heal you or something like that.
stone heads)