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17. And finally, I also got to the last possible stage, Gale touched the brainstem but wanted to live. I don't know where I went wrong, but maybe a note to not talk to Gale in camp at all after Act 1, or maybe specifically to push back against the Crown of Karsus dialog options, or whatever. But it was heartbreaking to get that and then fail in the end.
Thanks for a superb guide! I'll try it again some time (long) into the future...
18. The fight at the wine tasting was I think made much worse when I counter-spelled the real Dolor to prevent his escape. Maybe a note to let him teleport away?
16. Both times I have run this, the Orin directions didn't work. The first time I didn't have Gale in the party, he was abducted and killed permanently when I 3-person wiped and ending my chance to skip the last battle. My bad there, but maybe a note to keep Gale in the party for all of Act 3?
11. Both times I used fog cloud on Balth and he just moved out of it and into the fight - maybe a patch change?
12. Both times in the Avatar fight I used invisibility but both times the conversation triggered as I entered the area. Maybe I needed to stealth?
13. I didn't see a need for the Band of the Mystic Scoundrel. That's on me, but guidance as to why to go through that trouble would have been helpful.
8. For Gerringothe, you might emphasize that you have to keep giving her a gold coin for a long while before getting the deception options. I had to give her more than a few!
9. At the start of Reithwin Town you mention to solve the puzzle in the town center. You might mention not to get the buffs at this time since you will be saving them for later. Also, when you do get the buffs, you might mention that failing the check leads to a massive penalty until a long rest, so make sure you pass. I didn't take one seriously and had to lose all the buffs to rest, haha.
4. I don't know how to avoid the bulette encounter. A quick sentence about that would have helped me.
5. The Death Shepherds on the path were a lot more dangerous due to their ability to rez each other and the other undead. I'd get them all down but one, then have the DS rez the other DS and then have the whole troop again. Maybe an instruction to focus on getting them both down first?
6. Emphasize that before going into the Astral Prison to not have Lae'zel in your party even in camp. I know you say that, but I have followed the guide twice and made the same mistake. My bad, but that little thing would have helped me anyway. (I actually found the Inquisitor easy to kill coming in from the north and on my terms.)
Having just used it and failed (user error), I did have a few suggestions to make it clearer to a person who has only played through a couple of times, if you are interested. At times, something would go off script and I would find myself in unexpected trouble! Maybe doing a lot of Tactician would have prevented most or all of this, maybe it was just me, but hopefully this is useful.
1. I broke my oath making the goblins in Moonrise kill themselves. Fair, but that means there are two oath hazards in the guide. I also had a REALLY hard time finding the Oathbreaker in that camp.
2. I would find it helpful to just parenthetically say who gets the magic items specifically called out in the guide. Mostly it was obvious, but sometimes not. Something like this: Potent Robe (Gale)