Killing Floor 2

Killing Floor 2

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G36C & G36K Overhaul
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Maps and Mods: Weapons
文件大小
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更新日期
175.082 MB
2024 年 1 月 23 日 上午 7:39
2024 年 10 月 10 日 下午 11:59
6 项改动说明 ( 查看 )

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G36C & G36K Overhaul

描述
This mod contains an updated G36C assault rifle with new model/animations as a replacement for the original G36C, and a G36K as a brand new tier 4 weapon for the Commando perk.

Both guns have no laser sight, no foregrip and a different reflex sight compared to the original one. Classic Barska sight is also included as an extra option. Both sights have custom mark/dot as well.

G36K penetration power was reduced compared to the G36C so that it doesn't shoot through zeds which is way better for proper zed time extensions. Armor piercing effect is still present though. It also has more vertical and horizontal recoil due to Mando's reduced recoil passive skill which used to make the original recoil non-existent.
G36C specs weren't changed in any way. The only difference gameplay wise is reload timings, but that's kinda whole point of this mod.

All the first-person, third-person and pickup models were replaced with the new ones. First-person animations were done from scratch specifically for this gun, third-person anims though were reused from FAL. FYI, the original G36C used third-person anim set from the AK12, so I came up with the idea of utilizing existing anims the same way, but this time with something that fits better. This approach didn't affect visuals that much and sped up the process quite a lot. And I was working on it since August 2023, so the time did matter. Overall turned out alright I think, but it's up to you to judge I guess.

For a better experience I recommend using my sound mod that includes G36 SFX, though it's not a mandatory at all. Feel free to use it if you like it, or use any other mods if you like them more. Just don't use this with the vanilla sounds for God's sake lmao.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3012601362

Installing

The mod requires mutators that allow to add new weapons into the trader inventory in order for it to work, such as Custom Trader Inventory:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2830826239
These are the lines that should be added into KFCTI.ini (_RDS suffix stands for Red Dot Sight variant):
[CTI.RemoveItems] Ball=False bHRG=False bDLC=False Item=KFGame.KFWeapDef_G36C [CTI.AddItems] Item=G36CV2.KFWeapDef_G36C_V2 Item=G36CV2.KFWeapDef_G36K Item=G36CV2.KFWeapDef_G36C_V2_RDS Item=G36CV2.KFWeapDef_G36K_RDS

Authorship

G36C & G36K models: MrBrightside (high-poly) Noodum[www.artstation.com] (low-poly);
G36C & G36K textures: Noodum[www.artstation.com] Domcha[www.artstation.com]
OKP-7 and Wave QD Suppressor are from Escape from Tarkov.
Barska Sight model: Odec3D.
All the first-person animations and compiling work were done by me.

Cheers.
69 条留言
HayashiDDWolF 6 月 16 日 上午 8:40 
Awesome weapon! Should we expect anything like this in the future?
low hanging nuts  [作者] 5 月 28 日 上午 2:11 
If it's about solo game then you can add CTI mutator mentioned above, and straight up use the config from above ignoring respective G36K lines, i.e. only add G36C replacer. Currently there is no other way around it unfortunately.
In an online match you would need to play a custom server that has this weapon in it.
TibiTheta 5 月 27 日 下午 7:23 
I just want to replace the godawful G36C animations, how do I do that without adding the G36K?
gnoll 5 月 23 日 下午 4:36 
gonna bite those low hanging nuts off
low hanging nuts  [作者] 3 月 7 日 上午 5:08 
I've told it before, I'm telling it again - it is not possible to run custom animations online as a client-side mod, no server will let you in because model/animation packages are synced with the server.
Animation replacer mod might be useful as long as you only play solo/offline, but then what's the point when in solo you can use whole damn custom weapon instead?
El Matador 3 月 7 日 上午 1:27 
Yeah, honestly, as some people have pointed out, just replacing the animations on the default G36C and improving the model as a clientside mod would be amazing, if possible. Hope to see it happen eventually.
Femboi 3 月 5 日 上午 3:47 
if you could link me to guide on how you made this that would be great thanks
Femboi 3 月 5 日 上午 3:45 
hey I've managed to create a modefied version of an existing weapon, I've got a KF_Weapdef, KF_Wep and KF_Proj files which ive changed a few variables in. Where abouts would I put them in the games files so they can be loaded like this mod? Cheers.
Femboi 2 月 27 日 上午 3:52 
plz plz replace vanilla with this
afro 2024 年 12 月 16 日 下午 1:31 
I understand, whether you do or don't, this is still impressive for KF mods