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[CAN_DO_INTERACTION:REGENERATE_GOLEM]
[CDI:ADV_NAME:Reformation]
[CDI:VERB:reform:reforms:NA]
[CDI:USAGE_HINT:FLEEING]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:USAGE_HINT:DEFEND]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:5000]
[INTERACTION:REGENERATE_GOLEM]{+ Revision: an interaction to allow elementmen to regenerate during or after combat.}
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_INJECTED]
[CE_REGROW_PARTS:SEV:10000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:END:10:ABRUPT]
[CE_STOP_BLEEDING:SEV:10000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:END:10:ABRUPT]
[CE_CLOSE_OPEN_WOUNDS:SEV:10000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:END:10:ABRUPT]
[CE_HEAL_TISSUES:SEV:10000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:END:10:ABRUPT]
It's not ideal, but it works, so far.
here's how to add this mod into a current world if anyone's interested:
1) find the mod id (id=3143767330) in the url of the steam page
2) navigate to steamapps\common\Dwarf Fortress\mods and find the folder named the mod id
3) copy the mod id folder to steamapps\common\Dwarf Fortress\data\installed_mods
4) rename the copied mod id folder to better_descriptions (name is found in info.txt), keep the (1), thats the version number
5) open Dwarf Fortress, in the start screen click 'Mods' and you should see it installed in the list
6) continue your world
If unclear check out the guide on warm/damp icons
I haven't tested this with other mods that add/remove animals