tModLoader
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Generated Housing
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Características del mod: Mejoras del juego, Generación de mundos
Lado del mod: Both
Versión de tModLoader: 1.4.4
Idioma: Inglés
Tamaño
Publicado el
Actualizado el
787.111 KB
17 ENE 2024 a las 13:48
3 SEP a las 22:46
45 notas sobre cambios ( ver )

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Generated Housing

Descripción
When making a world, a house with a few chests and a procedural basement will spawn at the spawn point, and another will spawn on a beach.

This mod has Magic Storage integration! A starting setup will spawn with the main house (can be turned off in configs).

Use Mod Configs to enable/disable generation of any house.

Current Compatibilities:
- Calamity
- Spirit / Spirit Reforged
- Remnants
- Start with base (only if spawn point house/basement is disabled in this mod)

Anything else not listed just means I haven't tested whether it's compatible. Any mod that changes anything in the spawn point or beaches has the potential to break the mod.

If you liked the mod, please give a mod a rating! If you didn't like it, that's cool too! If you're willing to, a comment about why you didn't like it would be appreciated!

To report bugs or give other feedback, join the discord at https://discord.gg/Fm5vxyhCyE

Huge thanks to ScalarVector1's Structure Helper, this wouldn't be possible without it! Workshop page can be found Here
Publicado originalmente por tModLoader SpawnHouses:
Developed By CornHusker and Duck
150 comentarios
~Neptune~ 24 NOV a las 21:18 
Thank you, found it. it is indeed the basement, i had the basement shape at 0.4 now its back to 0.5. only then it started to work properly
CornHusker  [autor] 24 NOV a las 6:11 
That means there’s an issue when the basement is generating, making a report on discord is the best way for me to address that!
~Neptune~ 24 NOV a las 4:30 
I wanna report a problem, i just don't know how to structure/format it.
Tho i can say that everytime i generate a world it reaches 100% then stops there, like the loading bar disappears but it's stuck on world generation screen.

I can gaurantee it is related to this mod, cause only when i disable this mod will i successfully create a world. but i don't know if there are other mods affecting this mod.
CornHusker  [autor] 23 NOV a las 21:07 
I'm sadly not going to making any new structures for a while, but there's a basement update in the works! That'll address that space issue.
Drawbridges and those other doors sure would be neat, but those'll have to wait until I keep making new buildings!
Lost Dream(lilcan) 23 NOV a las 4:11 
It'd be cool if you add compatibility with "Legendary Drawbridge". If i could also recommend making some slight adjustments for race mods that have larger then normal sized players. for example the b'ig dragons race mod.
CornHusker  [autor] 20 NOV a las 20:57 
The spawn point house is 10 iron bars, 350 wood, and 500 stone, while the beach house is 6 iron bars and 275 wood!
Emderwolf1463-Wolfbrine 20 NOV a las 20:10 
what are the recipes?
CornHusker  [autor] 18 NOV a las 10:29 
Sure thing! It'll probably be a little while before it gets fixed though
Aurora. 15 NOV a las 6:25 
My house generation when using MK10 seed gets very broken. Would you mind taking a look at it?
Mr. Broontlay 3 NOV a las 10:36 
this is by far the best starter house mod ive seen, its well designed, and provides many early game items to jumpstart your experience