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I'm glad you enjoyed the map!
Also, thanks for pointing out those problems, they should be fixed now. I'll have to use that pointer on the lights, that'll make things a bit less tedious next time I make a night map. I've decided not to change it on this map since I don't see it causing any problems but it is appreciated.
Just a heads up though, the fusebox for disabling the lights on the right-hand house isn't working properly; it turns off the lights but the house remains a 'detectable' area. I noticed you have a trigger for damaging the lights individually - you don't have to do that, just link the fusebox trigger to the roof node and it automatically disables all lights under that roof when enabled. Hope that helps!