Stormworks: Build and Rescue

Stormworks: Build and Rescue

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3D Vector Graphics DEMO (edge update)
   
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12 jan, 2024 @ 10:00
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3D Vector Graphics DEMO (edge update)

Beskrivning
New additions:
  • New culling algorithm to improve performance
  • Fixed triangles with 1 or 2 vertices passing behind the player. Now displays accurately.
  • Still somewhat broken draw order, I know what I would have to do to fix it but this time it's genuinely impossible to add.
Good luck dissecting this one. I've had to replace a lot of variable names with 2 or 3 character long acronyms in an attempt to reduce the character count as much as possible. Even with this, there's still no space left to add more stuff. At this point I would have to either completely rebuild the code in a more space efficient way (no thanks) or read through it (impossible now) and see if I can combine certain functions together or under the same loops (no thanks).

I have made a severe and continuous lapse in my judgement, and I don't expect to be forgiven. I'm simply here to apologize. I'm ashamed of myself. I'm disappointed in myself and promise to be better.
I haven't made DOOM and probably won't.
7 kommentarer
habanero7715 18 mar, 2024 @ 17:11 
MAKE DOOM. WE NEED IT. IF PEOPLE MADE FNAF YOU CAN MAKE DOOM
LetMeInvade 17 jan, 2024 @ 13:08 
Impressive! Even if you can't make DOOM.
VividYoung 14 jan, 2024 @ 14:23 
isn't there other ways of dealing with it?
Kernle Frizzle  [skapare] 13 jan, 2024 @ 21:14 
both wolfenstein 3d and doom are definitely possible to make but the 4096 character limit ruins it all
Stoc 13 jan, 2024 @ 20:22 
would wolfenstein 3d be too complex?
VividYoung 13 jan, 2024 @ 19:09 
sad
goose (festive) 13 jan, 2024 @ 18:25 
WDYM YOU WONT MAKE DOOM