安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











I tried it and I have "wooden" floors again. Thank you!
Yes, once Stuffed Floors updates.
I've now divided all the stone floors' work values by 6 (within rounding error), so the total work values of the stuffed floors should come out similar to the unstuffed version, but higher or lower depending on the specific stone type.
Wood's WorkToBuild multiplier is 0.7, so I've divided the wood floors' work values by 0.7. They should come out about the same as the unstuffed versions. If you have multiple wood types available, the floors should reflect any variation in work required.
Metal shouldn't need correction because the WorkToBuild multiplier for steel is 1.0. Different metals may result in different work times, but the baseline of steel should already be correct.
Hopefully.
Wouldn't this also apply to the metal tiles, though, at least when one has modded metal types or don't they have different work times? I guess it doesn't for wood, as without Woodworking Expanded there isn't different wood types. (And not sure if those have different work times)