边缘世界 RimWorld

边缘世界 RimWorld

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VFE Architect Floors Stuffed
   
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Mod, 1.4, 1.5, 1.6
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717.187 KB
2024 年 1 月 12 日 上午 5:32
7 月 19 日 上午 8:38
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VFE Architect Floors Stuffed

在 cyanobot 的 1 个合集中
Patches by Cyanobot
12 件物品
描述
1.4 version:

Adds stuffable versions of the wood/stone/metal floors from Vanilla Furniture Expanded - Architect. Also patches the Architect "fake woods" to properly require generic wood when constructing their stuffed floors.

Stuffed: wooden parquet, fine wooden floor, cobblestone, polished stone, stone slabs, fine metal tile, stone bridge
Not stuffed: asphalt, broken asphalt, grass, lawn, packed dirt, steel bridge, concrete foundation

1.5 and 1.6 versions:

Adds a toggle to include the VFE Architect "fake wood" floors (birch/walnut/mahogany) in the dropdown for the stuffed versions.

Adds stuffed stone bridge.

Auto-patch attempts to remove duplicate floors resulting from both Stuffed Floors and material-adding mods patching independently for VFE Architect. (Which results in confusing double dropdowns for each floor, one of which will only have the duplicates and not the vanilla materials.)

The autopatch is based on defName so if a mod doesn't use the normal convention in its floor names, the autopatch may not catch the duplicates.

---

Pictured with additional woods from Expanded Woodworking and stones from Expanded Materials - Stones and Mortars. These mods are not required.
Font[ludeon.com] by Marnador.

Links:
[cyanobotcodes.tumblr.com]
11 条留言
Zairya 7 月 20 日 上午 5:55 
Hello cyanobot,

I tried it and I have "wooden" floors again. Thank you!
cyanobot  [作者] 7 月 19 日 上午 8:44 
Updated to 1.5 and 1.6.
cyanobot  [作者] 2024 年 4 月 13 日 上午 7:40 
@Kizzycocoa
Yes, once Stuffed Floors updates.
Kizzycocoa 2024 年 4 月 13 日 上午 4:42 
Will you be updating this for 1.5?
-=GoW=-Dennis 2024 年 3 月 4 日 上午 5:49 
Ah, I understand. Thanks a lot and for taking the time to explain how it actually works!
cyanobot  [作者] 2024 年 3 月 4 日 上午 1:38 
Stone and wood have both been corrected. Most stones have a WorkToBuild multiplier of 6.0 -- some are a little easier to work with. The non-stuffed floors have this effectively baked into their single work value, because they can't inherit from the stone type directly.

I've now divided all the stone floors' work values by 6 (within rounding error), so the total work values of the stuffed floors should come out similar to the unstuffed version, but higher or lower depending on the specific stone type.

Wood's WorkToBuild multiplier is 0.7, so I've divided the wood floors' work values by 0.7. They should come out about the same as the unstuffed versions. If you have multiple wood types available, the floors should reflect any variation in work required.

Metal shouldn't need correction because the WorkToBuild multiplier for steel is 1.0. Different metals may result in different work times, but the baseline of steel should already be correct.

Hopefully.
-=GoW=-Dennis 2024 年 3 月 3 日 上午 5:55 
Thanks so much for the fix and all the stuffed mods, I'm using them all. Glad you made them :)

Wouldn't this also apply to the metal tiles, though, at least when one has modded metal types or don't they have different work times? I guess it doesn't for wood, as without Woodworking Expanded there isn't different wood types. (And not sure if those have different work times)
cyanobot  [作者] 2024 年 3 月 3 日 上午 2:52 
On closer inspection: I'd failed to divide the base work values by the WorkToBuild values of stone blocks. Should be fixed now.
cyanobot  [作者] 2024 年 3 月 3 日 上午 2:21 
Ah - probably just an error in the copy-and-paste. I was doing a whole load of floors at once. Thanks for bringing it to my attention, I'll have a look.
-=GoW=-Dennis 2024 年 3 月 2 日 上午 8:04 
The floors stuffed this way take extreme more work. The marble slab (the one with the temple description) takes 417 seconds in stuffed form, the original tile from the mod only 87. All the tiles are massively more costly and hence not really competetive. Any chance you could look into that?