Left 4 Dead 2

Left 4 Dead 2

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City 17 Revamped
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Game Content: Campaigns
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559.367 MB
2024 年 1 月 6 日 上午 10:41
9 月 29 日 上午 8:59
4 项改动说明 ( 查看 )

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City 17 Revamped

描述
Attention, this is a hard company.It was made with an emphasis on multiplayer servers.Enjoy it!

City 17 Revamped on Gamemaps [gamemaps.com]

Sequel in Steam: City 17 Aftermath
Sequel in Gamemaps : City 17 Aftermath [gamemaps.com]

If you want to support the author: https://boosty.to/kirillka77734

Survivors make their way through "City 17" to reach the last stronghold of people in this city - the railroad station and drive safely away, not knowing what may suddenly happen next.

This map is a quality update to the "City 17" addon. On it was a lot of what was fixed and added, the emphasis of the update is in half-life 2 episode one, from which was taken a lot of events and original, beautiful textures, models and lighting.

I already fixed the map, but just in case: OFF ADDONS WHICH CAN CALL "ed_alloc: no free edicts" error. On the map hospital "l4d2_city17_04_revampedau" you may get a crash, so be warned in advance. Type "Engine Error ED_Alloc: no free edicts l4d2" into the search engine for details

If you play this company again, you'll notice big differences from previous variations. Maybe one episode of the company began to take place at night, and in some other place there are other events that were not there before. This is all a new replayability feature, where new events and maps are prepared in advance.

In 1 playthrough you will not be able to see the full potential of the campaign. This map was designed to be played on multiplayer servers and to give players random events on maps so that they don't get bored when playing again.


Passing this campaign will take 50-70 minutes approximately.Don't forget to turn on the game instructor
I've been making the campaign alone since December 2022 approximately, in January 2023 went the full process of creation. I had a tester with me to help with the campaign creation.(Because of him you won't see 4-9 events per map hehehe)


Maps:
1.Tunnels [l4d2_city17_01_revamped]
2.To the surface [l4d2_city17_02_revamped_au] and [l4d2_city17_02_revamped]
3.Streets [l4d2_city17_02_revamped]
4.Hospital [l4d2_city17_04_revamped] and [l4d2_city17_04_revampedau]
5.Trainstation [l4d2_city17_05_revamped] and [l4d2_city17_05_revampedau]

Gamemaps : https://www.gamemaps.com/details/30642

Credits
k9r0ll - creator of City 17 Revamped
Mixmedia - transfer to L4D2
B[R]UTUS - tester
Valve - Textures, Models, Maps
TIMON_Z1535 - Car of passenger train EP2
Tazik29 and his acquaintances - for support
Don't forget to thank me for my hard work


This company will have a sequel, where the events will take place in Half-Life Episode Two. I will make it, but it's not fast, you understand. But I have experience, so it will take less time to make it.
105 条留言
k9r0ll  [作者] 10 月 23 日 上午 5:14 
Bavlakius retardinho, без найтмар пака не вылетает?
Попробуй установить аддон скачав с gamemaps, установи в addons папку
Bavlakius retardinho 10 月 22 日 下午 4:46 
2 глава вылетает, может быть из-за nightmare мод пака?
k9r0ll  [作者] 9 月 29 日 上午 10:05 
Fixed the balance on the second map. If you have any more suggestions, let me know!
Besides that, the Citadel is planned to be added to the campaign in the future. But I'm not sure how soon.
Orion 9 月 3 日 上午 9:12 
@boxman Weakness.
八人聚众溜冰 5 月 14 日 下午 9:22 
9/10:steamthumbsup:
期待此图更多的优化与扩展
Это был не Таркус 5 月 8 日 下午 11:12 
Ивенты с генератором - рак. А вот ночные уровни — ради них стоит сыграть. Правда они могут выпасть, могут нет, так что пришлось из меню выбирать часть уровней.

Второй уровень требует доработки, т.к. два ивента и багованная комната возрождений довольно жёсткие. Пока-что лучше не ставьте сложность выше "тяжёлой".
r/soundings 4 月 11 日 上午 8:16 
2nd chapter having 2 crescendo events is so ass tone it down to 1
3 月 23 日 下午 5:21 
72min 4/5
书扯扯 3 月 20 日 上午 4:31 
Why can i just use the usp? Is it a bug?
k9r0ll  [作者] 3 月 3 日 上午 6:46 
Hunter Jumpscare, Let me tell you about the random next map system:
There is a trigger to move to some map. One trigger is to move to a specific zone. At the beginning of 1 map, a trigger is randomly selected that will move players to either scavange or extended lift(There are technically two different maps in the addon, which are listed under the second chapter). One of the triggers is switched off and the other is switched on. They are both in the same place, overlapping, but can be switched off due to the randomisation system. Why L4D2 can't load the second map - I don't know. Maybe there is a conflict because of addons at the code level, I'm fine with the stability of the game, my testers too.