Hearts of Iron IV

Hearts of Iron IV

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[Rt56] Ebbys Ammunition
   
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2.200 MB
2024 年 1 月 4 日 上午 11:40
2024 年 10 月 11 日 下午 4:18
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[Rt56] Ebbys Ammunition

描述
Original mod Ammunition; created by: Spielkrokodil

Submod for The Road to 56

Overview
This mod adds Ammunition as a resource to the game. This differs slightly from the original mod as I removed the need for two new buildings. Instead, ammunition is produced and stored in Military Industry buildings. This should also make it easier for the AI as they will naturally build those buildings so we shouldn't see AI fronts stall due to lack of ammo.

Adds a sense of realism that you cannot sustain large offensives indefinitely.

Details
Consumption Rates
When in combat, ammunition is reduced from stockpile per battalion type daily as follows:

Artillery
Railway Gun = 100

Super Heavy SPA = 80
Modern SPA = 70
Heavy SPA = 70
Medium SPA = 60
Light SPA = 50

Motorized Rocket Brigade = 70
Motorized Rocket Artillery Brigade = 70
Rocket Artillery Brigade = 70
Motorized Artillery Brigade = 50
Artillery Brigade = 50
Support Artillery = 40

Armor
Battle Tanks
Super Heavy Tank = 60
Modern Tank = 50
Heavy Tank = 50
Medium Tank = 40
Light Tank = 30

Amphibious Armor
Amphibious Heavy Armor = 50
Amphibious Medium Armor = 40
Amphibious Light Armor = 30
Amphibious Mechanized = 20

Tank Destroyers
Super Heavy Tank Destroyer = 60
Modern Tank Destroyer = 50
Heavy Tank Destroyer = 50
Medium Tank Destroyer = 40
Light Tank Destroyer = 30

Flame Tanks
Heavy Flame Tank = 50
Medium Flame Tank = 40
Light Flame Tank = 30

Mechanized
Mechanized = 20
Mechanized Shock Troops = 20


Anti Air
Super Heavy SP AA = 60
Modern SP AA = 50
Heavy SP AA = 50
Medium SP AA = 40
Light SP AA = 30

Every other unit (infantry, militia, motorized, etc...) = 10

Additional Ammo Consumption Factors
  • Defense combat = 1
  • Offensive combat = 2

Buildings
Military Industry building now produces 200 rounds of ammunition/day and stores 100k per building.

Notes
  • I removed the extra consumption factor for leaderless divisions as the AI often creates armies without leaders.
  • Training armies does NOT consume ammo (yet).

Compatibility
Pretty compatible with anything that doesn't modify buildings.

Key files that this mod overwrites that could pose a problem to total/major conversion mods:
\common\buildings\00_buildings.txt
\interface\topbar.gui
\common\modifier_definitions\modifier_definitions.txt

MD version: [MD] Ammunition

Vanilla version: Ebbys Ammunition


Possible Future
  • Lend lease ammo

Updated for: v1.13.X HOI4
6 条留言
ebcott  [作者] 2024 年 10 月 11 日 下午 3:07 
miguelmonte2005 Nice! I haven't played ultimate tech tree in awhile but I'm sure there is future equipment that should use more than the base 10 ammo. Maybe if I have time I'll create a version of this for that mod.
miguelmonte2005 2024 年 10 月 11 日 上午 12:41 
there is a compatch for those mods, the only way to play
ebcott  [作者] 2024 年 10 月 10 日 下午 8:42 
@miguelmonte2005 - not sure how you're even running both of those mods together without an issue as they both have different tech trees but this mod will still work with either. Every unit, regardless of whatever mod adds whatever unit, always needs and uses ammo. Unless I specifically account for it, it'll just use the base amount of 10.
miguelmonte2005 2024 年 8 月 7 日 下午 1:58 
im playing with rt56 and ultimate tech tree. i guess this wont affect any units beyond 1956 right? thk u in advance!
benlesage 2024 年 5 月 7 日 上午 11:55 
Thanks
Buttwheat 2024 年 1 月 22 日 下午 2:50 
Glad you made this. Have you considered making it so unassigned factories increase ammunition? course the ai probably won't be able to use that effectivly.