Stellaris

Stellaris

96 个评价
Cirdiness Species
5
2
3
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
55.882 MB
2024 年 1 月 3 日 上午 4:35
9 月 28 日 上午 2:33
39 项改动说明 ( 查看 )

订阅以下载
Cirdiness Species

在 karokaro3 的 1 个合集中
karokaro3's portrait mods
3 件物品
描述
(This text is machine-translated.)



Description
  • Add 120 static portraits of Cirdiness, a species with a third eye in forehead.
    By the way, only female.
    Inspired by the "Salah" race from the old PC space strategy game "Frontier Universe" (BPS, 1993).
  • Add name lists. (It is available in all officially supported languages but, except Japanese which is an English copy)
  • Add exclusive species trait.
  • Add exclusive Tradition Tree and Civic.
  • Add exclusive Origin.
  • Add 40 static portraits of Cirdiness Machine. There is a third eye on the forehead when it comes to the machine.

  • This mod alone does not allow this species to appear as a randomly generated empire, except for player empires and custom empires that are set to appear.
    If you want it to spawn randomly, please use the following patches together:
    Cirdiness Species random spawn patch

Detailed Description

Origin "Searching for Unknown Origins"
  • There is only one empire in the galaxy that adopts this origin.
  • If this origin is adopted, the galaxy generation is set up to create a star system with definite reserves of some type of strategic resource.
The following items are exclusive to the player empire.
  • Blockers will be added to the capital planet, but removing the blockers will trigger several events, one of which will lead to a light event chain that will eventually lead to the acquisition of a Gaia Planet around the capital system and the chance to hire a Legendary Leader. However, this feature is limited to the player's empire.
  • However, if you do not have the Galactic Paragons DLC installed or choose not to recruit the legendary leader, you will get a Permanent Empire modifier instead of a leader.
  • If you have the Grand Archives DLC active, you can get specimens within this origin feature. (New!!)

Species trait "Tri-eyed Species"
  • This trait can only be added at empire creation and cannot be added or removed after the game starts.
    Gives a bonus to research output, and adds traits to scientists that give bonuses to research speed and system exploration speed, but there is a large penalty to habitability and a penalty to growth speed.
  • Opinion from other empires that can be negotiated will give you a positive modifier, but empires that allow slavery in their policies (except for gestalts), more negative modifier is added.
  • Please also refer to the screenshots.(#2,#3)

Civic "Curiosity and Knowledge-sharing"
  • This civic adds an envoy and gives a bonus to Codebreaking but a penalty to Encryption.
    The councilors Head of the Intelligence Bureau added in this civic will receive bonuses to Infiltration Speed, Base Intel level and Research Sharing from Agreements depending on councilor level.

Tradition Tree "Cirdiness"
  • To adopt this tradition, the following conditions must be satisfied.
    A. For BIOLOGICAL
    1. The founder species of the empire must be the Cirdines
    2. To adopt either Species trait "Tri-eyed Species" or Civic "Curiosity and Knowledge-sharing" or Origin "Searching for Unknown Origins
    B. For MACHINE
    1. The founder species of the empire must be the Cirdines (Machine)
    2. To adopt Species trait "Tri-eyed Research Machine"
  • Adopting this tradition tree basically strengthens the research, scientist and governance aspects.The policy Academic Research Enhancement, which is unlocked when you adopt a tradition, will give you a research speed bonus and will give you further research speed increases if you complete the policy.
  • If the "Forerunner - A Traditions Overhaul" mod is enabled when galaxy generation, the tradition tree will be a Forerunner type tree with 18 traditions, including how to earn Ascension Park slots.

Compatibility
There are parts where the contents of vanilla files are changed.
  • common\defines\00_defines.txt
    HOMEWORLD_HABITABILITY

Translation

Future Plans
  • TBD.

Caution
  • Portraits in this mod don't animate.
  • This mod does not compatible achievement.
  • I don't think much about balancing civic and traditions. So are traits.

  • All images used in this mod are generated by a generative AI (Stable Diffusion),
    Some images have been retouched.
44 条留言
karokaro3  [作者] 9 月 29 日 下午 7:46 
@kamonegisatsuma 動いたようなら何よりです。チェックの甘さが出てしまいましたが、今後ともよろしくお願いします。
kamonegisatsuma 9 月 29 日 上午 2:45 
迅速な修正対応、ありがとうございました。心より感謝申し上げます。
karokaro3  [作者] 9 月 28 日 上午 2:44 
Modの更新を急ぐ場合はSteamクライアントのシャットダウンからの再起動をおすすめします。
If you need to update the mod quickly, I recommend shutting down and restarting the Steam client.
karokaro3  [作者] 9 月 28 日 上午 2:40 
サーディネス機械種族が定義の矛盾により使用不可になっていた問題を修正しました。
情報をいただいた@kamonegisatsumaと@DMKに感謝を。遅くなってごめんなさい。
The issue where the Cirdiness Machine Species was unusable due to a definition contradiction has been fixed.
Thanks to @kamonegisatsuma and @DMK for the information. Sorry it took so long.
DMK 9 月 26 日 上午 10:04 
since 4.1 update, it's impossible to play as cirdiness (machine)
kamonegisatsuma 9 月 24 日 上午 5:58 
いつもお世話になっております。
4.1以降、帝国作成画面にて矛盾した設定の確認が入ったことで、機械のサーディネスが居住性特性との矛盾で設定不可能になってしまいました。
以前より通常の機械と異なり、通常生命体の居住特性なのは認識していたのですが、ここにきてそれが仇となりプレイ自体が出来なくなってしまいました。可能であれば修正頂きたく、どうかご検討のほど宜しくお願い申し上げます。
karokaro3  [作者] 6 月 19 日 下午 6:47 
@vermillion0 I'm glad it worked. Have fun!
vermillion0 6 月 18 日 上午 10:17 
After changing the load order constantly and restarting for a few hours, it now works as I can build any zones on my planets again (Should have been more specific as to where the issue lies). I think 4.0.20 might have something to do to fix the problem as this happened 2 days ago. Regardless, it works fine now, so I'm very happy to play this mod again.
karokaro3  [作者] 6 月 17 日 上午 6:30 
@vermillion0 In my setup, I couldn't get the issue of not being able to build districts to happen when loading 4.0.20 data, starting a new game in 4.0.21, launching just this mod, or launching with all mods I had installed at the time. Any other info would be helpful.
vermillion0 6 月 17 日 上午 5:24 
A new bug has been discovered that you can't make any districts while having this mod active. Probably causes an issue with one or more mods, or a new update messed up the mod.