边缘世界 RimWorld

边缘世界 RimWorld

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Drug Implants
   
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Mod, 1.4, 1.5
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157.426 KB
2024 年 1 月 2 日 下午 3:26
2024 年 4 月 16 日 上午 9:15
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Drug Implants

在 kpeti 的 1 个合集中
Mods from me
9 件物品
描述
DISCLAMER: This mod was made on a whim and NOT with balance in mind. If it feels too cheaty don't use it.
This mod adds implants for the drugs in the game. They give the same benefit as the base drug, last forever and can not cause an addiction. Does NOT fulfill a pawns need for a specific drug from genes in Biotech.
Should probably work with other mods.

Neutroamine recipe: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3115207390

Craftable luciferium: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3115215883

More bulk recipes for faster crafting: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3115216492

Penoxycyline implant: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3115210441

My other mods: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3115230576

If you use this mod in your own mod mention me somewhere in the description.
23 条留言
mcreight10 9 月 5 日 上午 5:36 
1.6 please :(
angus_jo 7 月 18 日 下午 2:49 
1.6 would be nice <3
alonto 7 月 13 日 下午 6:06 
I love this mood!
Questions: is the go-juice implant supposed to be this difficult? The only way I found to handle it is to remove legs until it reaches 100%
For the smoke leaf implant, can you make it so it doesn't work on pyrophobia mental break? Having it change to sad wander is actually a worse mental break.
Vartarhoz 2024 年 10 月 12 日 上午 9:01 
These doesn't seems to stop "drug dependency" genes.
TheBronzeWarrior 2024 年 8 月 20 日 下午 2:50 
i suck at modding but you could go into the game files and look at the joywire
Dr Jimothy 2024 年 7 月 21 日 上午 12:09 
The fact that you looked into how an ambrosia implant could give mood boost intrigued me so I did a little bit of digging into how mood boosts could be applied with these, but am not a real rimworld modder. That said I do now know how to make my own mood-boosting traits from looking into Rimtraits - General Traits.
(all I've done is making some traits, genes and xenotypes in personal use modding. Please do not mistake me for a real modder or I will cry).

If you look at More Archotech Implants, there's an archotech joywire. The mod seems to contain a dll assembly, though.
Archotech++ for 1.5 adds the archotech cortex, which instead of using a dll assembly to be able to apply a mood effect just reduces mental break threshhold.

Personally I just abuse character editor to alter mood-boosting traits.
ryffelman 2024 年 7 月 5 日 上午 7:25 
Ah, thank you for the elaboration
kpeti  [作者] 2024 年 7 月 5 日 上午 1:37 
@ryffelman The implant has the same effect as the drug meaning it multiplies the rate at which sleep falls by 0.8 meaning the pawn will be awake 20% more before having to sleep
ryffelman 2024 年 7 月 4 日 下午 9:50 
Made a Wake Up implant and was under the impression that my colonist's sleep meter would no long er matter. is my understanding flawed?
Diznad1 2024 年 4 月 20 日 下午 1:06 
ah cheers bruv