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Exemple im picking the m4a1_75_dd
gui2:lre:spawn(m4a1_75_dd/m4a1_75_dd.def
Entity:raw
File " /entity/-vehicle/usa/tank_medium/m4a1_75_dd.def"
File "/Properties/tank.ext"
File "tank_unarmed.ext"
Error: 101: ("m2_fuel"<<repair(30) thickness(3.5));--MACE
Best option on this mod +ARM - RobZ mod have BEST range mod. Use that values. ARM is garbage mod with 400m range on 88's. Same story with infantry Damage
{name " (LR) GOH ARm - (<c(008B8B)>addon: LongRange HardCore</c>) ]"}
{desc "[Updated] A submod for A&Rm to increase weapon range, vision range, accuracy, and weapon damage to human. Please load A&R first before loading this Mod. \nMod inspired from HDC, developed by Nikral.\n//Vision range 1.25, Weapon range 1.2 (2 in manual), Increased accuracy, Hardcore damage, One-Shot kill in TPC\n (c)Nikral (c)HDC 2023-2025"}
{minGameVersion "1.054"}
{maxGameVersion "1.054}
{require "mod_2867922286"} ;-OFF wDEV
;// {require "2867922286"} ;-ON wDEV
}
в этой строке {maxGameVersion "1.054} забыта ковычка в конце то есть должно выглядеть так {maxGameVersion "1.054"}
The addon has been pre-integrated into ARm for at least 3 months [LR]
If you look at the infographic in the mod activation menu in the game, you will see the correct load order.