安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









the card "crouch" will cost energy as normal
the burn is such a good idea :)
汉化下载: https://wwcl.lanzouu.com/i9Zv92xhw7kh(蓝奏云)
And this is my feedback and suggestion.
1.The card:"Crouch"(Your next Skill costs 0. NL Deal !D! Damage.)have bug:if you paly the card and your [E] is not zero,it will cost [E].
2.If you restart game, the count of mine will not become zero.However, if we consider it as a feature, it's also a cool idea!
In addition,
1.The durability of some equipment should be enhanced.
2.I think thisStarting Relics can like this?: When you first craft equipment, you gain energy.
3.Some card,like "BuildingBlock",9 block cost 2[E],compare to the iron,I think the numbers are too low. What do you think?