安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











See change-log, thank you for the support
I think I'll update Churchs to be a bit nicer, it was done quickly. Ill also adjust some of the breakables and the alarm. And, the main signs shadows.
Thank you!
I remember some z fighting in certain windows around the map.
The entirety of the Church's building is really weird - there are what look like opaque windows on the front with low quality textures & glass sound effects, and only one of them has an awning over them. The entire glass patio area is strange - it seems to be one solid object with a texture on the outside as opposed to an actual room.
A lot of the doors being breakables is really strange and doesn't make it clear that you can enter the buildings.
Could you please make it so the bank alarm only lasts a limited time? It's really irritating if set off early in the round.
There are a good few graphical glitches (particularly the main parking lot sign when viewed at certain angles) but I'm not a mapper so not sure how to fix them.
Thanks for the tips
...And, the sewers now have water!
top-tier TTT map