武装突袭3

武装突袭3

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Spearhead 1944 - Liberation [Utah Beach/US]
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
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更新日期
3.181 MB
2023 年 12 月 24 日 上午 5:54
2024 年 8 月 11 日 上午 12:40
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Spearhead 1944 - Liberation [Utah Beach/US]

在 Luca 的 1 个合集中
Spearhead 1944 Missions
4 件物品
描述
Description
Enemy forces are dug in deep all over Utah Beach...
We need to secure various key-sectors in order to liberate the area, so assemble your squads, establish your FOB and get to work.

After establishing your first base of operations you may recruit and aquire additional forces, keep in mind though that our logistics is limited, to improve your situation you will have to conquer enemy territory:
  • each town you capture grants us additional manpower
  • each supply stash improves our fuel situation
  • each military base and headquarter supplies us with ammunition
  • each radio tower provides us with information about troop movement

As you grow more powerful, the enemy will start getting more aggressive, to hinder their wareffort be sure to disrupt their supply lines, kill their officers and gather intel!

Our strategic goal is to capturing the three main cities for this campaign to end, good luck soldiers!


Notes
  • This mission is based on the GREUH framework by ZBug
  • I have not had time to test everything yet, so report any issues

28 条留言
NoixDeCaucau 8 月 19 日 上午 7:11 
Hello, like some of you, I can't control the AI in Zeus mode. I can create units, but I can't control them. Whether on LAN or online.
Of course, I put myself in the commander slot.
I can't do it on any map/mission, except the one on Mortain in the German camp.
Has anyone finally found a solution?
Luca  [作者] 6 月 6 日 上午 11:28 
@Nicolás
There is a function for it somewhere which you will have to call, but cant say more than that since I dont use ace.
Nicolás 6 月 6 日 上午 11:12 
Oh, okay! And how exactly do I call it with the debug console?
Luca  [作者] 6 月 6 日 上午 5:24 
@Nicolás
Not by default. You either have to modify the files to allow for it or call it via debug console.
Nicolás 6 月 6 日 上午 4:05 
Is it possible to access the ACE Arsenal in this scenario?
Luca  [作者] 4 月 22 日 上午 8:50 
@kopopp
Because the official version from GREUH stopped being supported and KP took over and kept working on it. There might be even more versions than these two.
kopopp 4 月 22 日 上午 8:43 
i figured it out, this is ORIGINAL liberation, not KP! ♥♥♥♥♥♥♥♥♥ thats so much better, why does everyone use KP??
kopopp 4 月 22 日 上午 8:13 
are there more missions that use this version of liberation in different themes and settings? i really like how resources are done here. being a number out of a maximum instead of a limited resource you expend works way better for singleplayer.
Luca  [作者] 2024 年 10 月 19 日 下午 1:11 
@Knuckleroo
You can edit the missionfiles and add the classnames to the arsenal.sqf file inside the missionroot.
Knuckleroo 2024 年 10 月 19 日 下午 12:57 
Is there any way for the host to add other items to the arsenal manually, e.g. content from mods? Just wondering! :-)