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I instantly recognized the bridge from historical images! Great work man! :DD
Place less cover and items in base sector and capture points (on the bridge it's fine) to make it easier to build structures/caches and capture the points. I think the bases are too far from the bridge... and I wouldn't make the buildings garrison-able, so AI won't waste time sitting MGs in them covering nothing. But the map does look good! Slightly wider bridge would be good! Cheers
1. Tanks can bunnyhop up onto the start of the bridge, rather than use ramp.
2. Units can shoot from underneath the bridge through to units that are on it.
3. The resource points territories in the both sides of the bridge are within the the HQ boundaries, which does not allow artillery strikes.
Other than that, cracking map. Please keep up the good work.