安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










So once you ALREADY started a weapon swing, it allows for very quick correction up to a certain angle (all of this assuming you don't have target lock on). Increasing the player slider will allow for a larger angle of rotation if you quick-correct.
But the window is a couple of hundred milliseconds at best
I'm not sure what you're trying to do btw.. if you just want your character to rotate in the direction of your mouse, there is now a gameplay option in the vanilla game that you can turn on, which is why it's disabled in this.
The only thing left is the rotation control of characters mid-attack. For that one if you wish to be able to side-step attacks easily like in the past, then lower the NPC slider. That's all