传染病

传染病

47 个评价
Dead Air
   
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地图 游戏模式: Campaign, 逃脱模式(Co-op)
文件大小
发表于
更新日期
192.695 MB
2023 年 12 月 16 日 下午 11:09
2024 年 2 月 27 日 下午 6:17
7 项改动说明 ( 查看 )

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Dead Air

在 Y#shieon 的 2 个合集中
Left 4 dead maps/packs
10 件物品
Contagion Map creations.
4 件物品
描述
- The Survivors have reached to another urban city while the zeds were chasing them down the streets. However they manage to hold out at a Greenhouse locating next to a Luxury Hotel in the city. The Zombies have reached up at the Greenhouse too but they don't seem to know where the Survivors are at just yet.. [More information in game!]

I started working on this campaign at the beginning of the year of 2023, I took a long break from this to work on some other stuff in another game but now I got that all finished I mind as well get back onto working on Dead Air! I will say that this will probably be my last Port Campaign I work on for Contagion, unless if you guys wanna request more campaigns from Left 4 Dead, I'll see what I can do. My main goal is to work on a Original Campaign and provide more Panic! maps. I learned a lot from this port and I will drop down to what features I have in this Campaign that you should expect! I will let you know about the Sounds.. Due to this game being in Wwise instead of Miles.. I'm trying to get used to the Wwise system by that I mean creating my own soundscapes, other than that this campaign is 100% playable!

Features
- Color Code Objectives!
- AngelScripts! (Will start using them for next projects just need to get used to them first.)
- Actual RNG Loot Spawns!.
- Hordes will approach in certain events!
- Cubemaps!
- Color Correction?
- Sound Tracks! (part of the Angelscript)
- Translations for Map Titles! (So far got Brazilian, Italian, and both Traditional Chinese and Simplified Chinese, Will add more later on!)
- Note Pads scattered throughout Campaign!
- Loading screens and a Thumbnail
- Now can be played in Campaign mode!
- Soundscapes! From Last Stop Campaign too!!
- Navigation Improved!

Difficulty overall: I recommend playing this with a friend or two whenever it comes to higher difficulties. It's pretty tough playing this solo.

Original Campaign Created by: Valve Corp!
Contagion Ported/Edited by: Y#shieon

This Campaign has 5 maps!

Map Names:
1. DEAD AIR - GREENHOUSE
2. DEAD AIR - OFFICES (Hidden)
3. DEAD AIR - CONSTRUCTION (Hidden)
4. DEAD AIR - TERMINALS (Hidden)
5. DEAD AIR - RUNWAY FINALE (Hidden)



16 条留言
Y#shieon  [作者] 2024 年 3 月 23 日 下午 9:34 
Hm, I just took a look at it just now and I do see what you're talking about.. I might have to look into that but on the bright side I was able to click the Continue Run button right when I clicked on the session. Though I will have to see what I missed..
Tuco_AKA_The_Rat 2024 年 3 月 23 日 下午 9:04 
im getting some problems with my progress here Dead Air and in the No Mercy campaign about my progress. Looks like my progress is stucked by the gods, i mean for example i finished the first and second maps in No Mercy or Dead Air, next day i back in game to continue it from second map (or third) and it shows again the padlock over the map, so i cant continue from second (or third) map. Does it affects my unlocked maps progress if i clean temp files or something? (i clean it daily with ccleaner). Theres a way to fix it or at least bypass it? What im doing wrong?
Y#shieon  [作者] 2024 年 2 月 24 日 上午 10:24 
Right on. I should've done this sooner. My bad... I shall make this happen asap
Reborn 2024 年 1 月 11 日 下午 10:10 
For reference all Dead Air maps in L4D use "urbannightburning_hdr".
Reborn 2024 年 1 月 11 日 下午 10:08 
I was judging from the screenshots on the workshop page, the dark sky texture is obviously contrasting with the actual lighting in the levels.

Couldn't be bothered to download the thing with all its dependencies at the moment. Sorry, lol.
Y#shieon  [作者] 2024 年 1 月 11 日 下午 2:17 
Alrighty, I’ll do that instead. I’m guessing it’s on all maps or are there specific ones?
Reborn 2024 年 1 月 11 日 下午 1:10 
Sky texture doesn't match the 3d skybox, the environmental lighting and the fog settings.
Maybe you should use the sky texture taken directly from L4D1, shouldn't be too hard to change that.
Dreckiger Dan ︻芫 一 🚬 2023 年 12 月 26 日 上午 11:11 
Finally its back again
Y#shieon  [作者] 2023 年 12 月 19 日 下午 2:07 
It must be Cubemaps then, I'll take a look at it and get that fix.
Cyandos 2023 年 12 月 19 日 下午 1:19 
Some brick materials are shining cyan, must be a missing texture or cubemap maybe?