Amnesia: The Bunker

Amnesia: The Bunker

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Survival - Gameplay Overhaul
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文件大小
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622.385 MB
2023 年 12 月 14 日 上午 9:54
3 月 4 日 上午 3:18
12 项改动说明 ( 查看 )

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Survival - Gameplay Overhaul

描述
This is a gameplay overhaul mod that makes numerous changes to the game and adds new features, including new randomized elements, new custom difficulty settings, reworked fuel mechanics, and much more.

FEATURES

Randomization
  • Added more than 30 randomized elements to the game.
  • The wrench, cutters, dynamite, and both keys are randomized to locations that make sense with the story.
  • Added notes and map objectives with the locations of items that are required to progress.
  • The gas mask, lighter, and the shotgun can spawn outside of lockers. (This also applies to the revolver if it's not given to the player from the start)
  • Randomized changes in almost every map.
  • Randomized obstacles like gas leaks that don't go away, making the gas mask much more useful.
Note: If you're having trouble finding one of the keys, there is a text file inside the mod folder with some possible key spawns.

Difficulty Settings
  • Added new difficulty settings indicated by (+) next to their name.
  • Power Switch Fuel Consumption: The amount of fuel consumed by active power switches.
  • Bombing Chance To Stop Generator: The chance of the generator stopping when bombings happen outside the bunker.
  • Hide Trap Warning Signs: Hides the red warning signs near traps.
  • Stalker Damage Resistance: How resistant the stalker is to different damage types.
  • Stalker Light Resistance: How resistant the stalker is to lights being on.
  • Shotgunner Health: The amount of health the shotgunner has.
  • Soldier Quarters Puzzle: A new puzzle in the soldier quarters.
  • Replaced fuel storage code lock difficulty setting with a modified version that adds a randomized obstacle to the fuel storage. (Active on every difficulty except easy)
More difficulty setting changes listed in the change notes.

Fuel Rework
  • Fuel canisters now contain either 100% or 50% fuel, indicated by a progress bar.
  • Fuel bottles contain 50% fuel, essentially nerfing them when used to refill the generator.
  • Pouring fuel with a canister costs 50% fuel instead of using the entire canister.
  • Crafting a fuel bottle will use 50% fuel from the canister used to craft it.
  • Added difficulty setting to choose the amount of fuel it costs to save from 50% to 200%. (100% is equal to shell shock mode)
    Note: If the item used to save doesn't have enough fuel, fuel items from the inventory will be used for the remaining fuel.

General Changes
  • Flashlight third charge lasts longer but is louder.
  • All power switches are off by default. (this makes soldier quarters harder to navigate due to the daisy chained switches)
  • Power switches affect the stalker's presence and ability to emerge while the generator is on.
  • Several changes to the stalker to make him more unpredictable and harder to deal with.
  • Several changes to the shotgun to make it more useful as a tool to break doors and obstacles and less useful as a weapon to easily deal with the stalker.
More general changes listed in the change notes.

HOW TO PLAY
  1. Download the mod by pressing the subscribe button
  2. From the main menu, click on "Custom Stories"
  3. Click on the "Stories" tab
  4. Click on "Survival - Gameplay Overhaul"
  5. Click on "Launch"

IMPORTANT
This mod is incompatible with most addons, avoid using any addons unless they are specifically made for this mod.

If you run into any issues let me know and I'll fix them as soon as possible.
586 条留言
Denny 7 小时以前 
I spent like 10 hours so far trying to learn the level editor and how to make changes to the game, it's going well. But I can't seem to make the stalker able to "go through" those double grating entrances. The player can easily go through them when crouching but the monster never crawls though it. He seems to struggle for some reason and gives up after 2 attempts trying to "enter".

How did you for example manage to make the stalker crawl through the rat tunnel?
Saint Conqueror Lenin  [作者] 19 小时以前 
No idea if there is a cfg file that controls the music, and yes the last update was on March.
Denny 22 小时以前 
Btw, you made zero changes to the mod since march? I could have sworn you did.
Denny 10 月 27 日 下午 5:30 
Thank you saint it worked like a charm. I am now able to make edits and change a lot of stuff. Learning what the cfg text files do too. But cant figure out where I can disable all music from playing. Any idea what cfg file controls the music being used and at what volume? Tyvm!
Denny 10 月 27 日 下午 3:17 
Ill try that, thanks for the tips fellow illuminati psyop exposer.
Saint Conqueror Lenin  [作者] 10 月 26 日 上午 12:01 
You'd just need to copy the mod from the workshop folder to the mods folder, then there should be 2 survival mod custom stories in the menu, one with a steam icon which is the workshop version and the other from the mods folder that you can freely modify. I would however recommend against using any mods as a baseline, as that would make learning the basics more difficult.
Denny 10 月 25 日 下午 1:22 
I want to start experimenting with modding and changing/adding the maps, and I planned to use your survival mod as the baseline because it has the improved monster ai and randomization. I copy and pasted the survival mod folder to a seperate place so it doesnt get overwritten. And tried to use chatgpt to tell me how i then can i can then play the changes i made and saved in the level editor.

It tells me to rename some config files and add some text to them in order for the copied survival mod file to appear in "custom stories" (but for me only) But is that true? I just wanna know how to actually seperately edit your survival mod and test those edits.
Denny 10 月 24 日 上午 11:25 
I see, thank you for that advice, will try it.
Saint Conqueror Lenin  [作者] 10 月 24 日 上午 1:18 
I haven't done any modifications to the navmesh so I don't really know. For your mod changes not taking effect, you need to find a settings.cfg file in Documents/My Games/Amnesia The Bunker/Mods/[Your Mod] and change the "ForceCacheLoadingAndSkipSaving" value to false. This will make the game load the modified map instead of the cached map when running your mod. I also wouldn't trust chatgpt with the bunker since there is not a lot of modding information online for chatgpt to draw the correct conclusions. As I said you should check out the discord, it has a lot of information and a channel specific to bunker modding and you can search for past messages to see if someone else had the same issue as you fixed.
Denny 10 月 23 日 下午 4:31 
Saint do you know by any chance how to extend the navmesh? basically trying to make the generator room bigger in the direction of where the barrels are, but the game always spawns an invisible wall there and none of the changes i make in terms of new ground/walls, reflects when i test it in the game.

Theres a red-line in the level editor in that exact spot and according to chatgpt it has to do with navmesh boundary, but cant find where to extend or remove that red line. Ty.