安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Also on level 7 if you enter the teleporter immediatly you cannot progress and become stuck in that bit of level.
Other oddifies I found : some ladders don't have their back texture and multiples water areas don't have their water texture.. (or they don't move at all)
Some monsters are stuck in the geometry or totally outside the game area.
Still on level 1 those things could be fixed:
White pine trees and trash can without collision/ not destructible.
Teleporter without sound.
and finally this one is more of a lill suggeston than anything: You could change the music to something more intense when entering the 1st clearing (The one with the attack speed buff) since there is a lot of enemies