安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I also think I fixed the issue with the coords. now you generate a full list with a command. coords are saved locally so they do not save through multiple play sessions
So far, this mod should work fine with the mods you listed or any other MES mods on the workshop. As of right now, none of the actual economy logic has been changed, it just lays more stuff on top.
As for MES mods, it should work fine provided all your NPC configs for SF all use space/encounters, air, or planetary installations exclusively (otherwise you would get weird effects such as spawning ships into the ground or flying stations). As of right now, I'm not aware of any mods that use an SF NPC config, so there should be no issues with this. I may make an extended config specifically for use with MES mods that allows for all three spawn types depending on how I am feeling over the winter.