Portal 2
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Rocket Science
   
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Rocket Science

描述
A large test chamber centered around the missile turrets from P1. The first room is mostly just a space for players to get used to how missile turrets work.

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Difficulty: Medium-hard for casual players, probably easy for veterans.

Notes:
-There is no cube tossing, ninja moves, glitches or funky laser angles through portals in the solution to this puzzle, so don't try anything.
-Unlike normal turrets, missile turrets can and will target you through portals if they cannot see you otherwise. If it looks like a missile turret should be targeting you but it is not, just adjust your position by small increments until it starts turning towards you. The turrets' line of sight is a bit weird sometimes, but every angle that is an intended part of the puzzle solution has always worked pretty reliably for me.
-After a missile turret has locked onto you, it will play a sound and it's eye will turn yellow for a few seconds before it fires. During this period, it will NOT turn, so you are free to move around.
-Missiles do not pass through grating, and will be destroyed by fizzlers.
-For unknown reasons, missiles (usually) won't move laser cubes that are actively redirecting a laser. So don't try.
-The laser cube in the second room will occasionally get stuck in it's dropper. I have no idea how to fix this, so if it happens just use noclip to get it out or just die and respawn if you don't know how to use cheats (any help from someone with more technical knowledge than me would be appreciated here).

This map was made using BEE2.4, but you don't need the mod to play. I used a few user created packages to make this map:
-Marcus's Epic Items by drgregs
-Error Panels by 3GuB
-Axo's Item Package by Axo
-Portal Stories: VR music package (music by Harry Callaghan)