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so the server hanger only spawns it back to that location while the player hanger spawns it in front of them?
/ph store - Displays a list of possible grids you can store to private hangar in range.
/ph store GRIDNAME - Attempts to store the desired grid to your private hangar.
/ph load [index#] - Attempts to load the desired grid at index from private hangar.
/ph load [index#].true - Attempts to load the desired grid at index to its original location.
/ph load [index#].true.force - Attempts to load the desired grid at index but forces spawning at original location (no collision checks).
/ph transfer [index#] - Transfers the desired grid at index over to your faction hangar.
/ph remove [index#] - Attempts to delete the desired grid at index from private hangar.
/fh store - Displays a list of possible grids you can store to your faction hangar in range.
/fh store GRIDNAME - Attempts to store the desired grid to your faction hangar.
/fh load [index#] - Attempts to load the desired grid at index from faction hangar.
/fh load [index#].true - Attempts to load the desired grid at index to its original location.
/fh load [index#].true.force - Attempts to load the desired grid at index but forces spawning at original location (no collision checks).
/fh transfer [index#] - Transfers the desired grid at index over to your private hangar.
/fh remove [index#] - Attempts to delete the desired grid at index from faction hangar.
/fh togglesphere - Toggles the visble debugging sphere that shows the 'spawnable' areas.
/fh togglegps - Toggles the GPS markers for the 'spawnable' areas.