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Now, about the grievances:
lapinkiller45 <<AD>> was right: The digits of the mirrored numbers in the dark room are in the wrong order. Write a number on a paper (or in a text editor) then look at it in a mirror; you will see by yourself. That is what I did to be absolutely certain I was right before posting this comment.
Also, as obvious said: There should be something indicating that the captains were positioned at the table relatively to their ships.
Why should captains sit at a table in the order they later position their ships? That makes no logical sense outside of "this is all a puzzle so even random things are connected and have a meaning even if there is no reason they should". The design is really awesome and a lot of work went into the design and the mood and all. But the puzzles could be improved. At least the ship puzzle could be fixed easily if there was an actual hint declaring "the captains sat for some mysterious reason at the poker table like their ships are positioned". But yeah, I enjoyed the scenerie and especially the first "chapter" was visually beautiful.
The riddle with piano I got with hints , but I don't like the logic of it. It totally unobvious as we tried out like 3 different logical options for it.
And we couldn't open the secret chamber although we've spent a lot of time to discover rooms before solving puzzles. And we won't found the last medallion and we still don't know where it is though we solve puzzle that give 1 of it to us and found another in the storage.
Riddles was not bad , some of them even interesting and creative.
But it was mostly unpleasurable experience and the worst experience among all rooms that I with my friend saw
Also thank you for the skip possibility because my friend was bugged in the maze part and we were forced to restart
The style / decor / interrior 7.5/10
The riddles/experience of walkthrough 3/10