安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










My guess would be because the lines would play if a witch was present in the map at all and if any of the survivors have warned that she is there. This warning lasts for 300 seconds so survivors could be in a different country but would still play the lines and there isn’t a way to check for distance to specials with the regular talker scripts as far as im aware
*video start*
*witch cry*
Nick: MOLOTOV!
Coach: Keep your shit tight...
Nick: No.
*throws molotov*
*deagle shot*
*witch scream*
*video end*
-MOLOTOV!
-Keep your sh#t low.
-No.
They probably are, I haven’t tested it but I can’t see why they wouldn’t work