边缘世界 RimWorld

边缘世界 RimWorld

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Ayameduki Races Combat Extended Patch
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Mod, 1.4, 1.5, 1.6
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9.932 MB
2023 年 12 月 4 日 上午 7:11
7 月 28 日 上午 12:36
14 项改动说明 ( 查看 )

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Ayameduki Races Combat Extended Patch

描述
For 1.6 with CE, use the CE 1.6 dev snapshot. Note that the CE dev snapshot is still in development and things might not work. Also note that the CE dev snapshot does not support Odyssey currently.

Overview
This patches Ayameduki race mods to work with Combat Extended that weren't already patched or had missing content from CE's built in patcher.
Load after the Ayameduki mods.

This is something I made for myself a while ago, thought I'll share. I have not extensively tested this for all items and races, but in my games seems to function well enough.

Stats might be a bit crazy for some of the late game stuff (looking at you Idearn).

If you don't like any particular stat or value you can use a mod like Character Editor, RIMMSqol, or another mod to change their values in game to your liking

Races already patched by CE:
Idhale Race
Littluna Race
Nearmare Race
Neclose Race
Saclean Race
Solark Race
Xenoorca Race
Silkeria Race

Races (and missing features) patched by this mod:
Chaoura Race
Enforcer Boss
Eveliet Race
Idearn Race
Idhale Race
  • Abysswear apparel
Littluna Race
  • Forbidden Armor
Nearmare Race
  • Explorer apparel
  • Fiend apparel
  • Sentinel apparel
  • Ts'vaot Rifle
  • Ts'vaot Shotgun
  • Mishmar Edge
Neclose Race
  • Hairetikos Armor
Nexaga Race
Requeen Boss
Silkeria Race
  • Thermoplate Armor
  • Youko's Kimono
  • Youko's Hairpin
Solark Race
  • Solark Halevh elite race
  • Shemash dress
Qualeela Race
Xenoorca Race
  • T'hom Neshikha weapon
  • Abysswear apparel
  • Imperial Armor
Zoichor Race


Notes, Features, and Issues
Here is a list of some notable changes/additions.
  • Requeen's Scouter Race has its transparency dialed up due to an issue with CE not being able to process the png if they are too transparent and throw errors.
  • Requeen and Enforcer Boss mods have weapons that they use that have infinite ammo because I'm too lazy to make an ammoset. This shouldn't be a problem since they are super late game encounters anyways.
  • Enemy Idhale Avonruach has a bug on Ayameduki's side where downing her instead of killing her outright after the Ts'vaot Shekhinah has reach 100% does not kill her, instead she becomes immortal. This has been fixed by this mod.
  • Qualeela weapons Adama Helev and Tsemak Kiddon has no ammo system and can fire indefinitely, but they are regarded as swords and spears that can shoot illusionary weapons as their projectiles so it makes sense lore wise.
  • Nearmare's Shofet railgun also has no ammo system and can fire indefinitely, but the description says it regenerates ammo so that should be fine.


Contribution
If any CE folks want to add these to the CE mod patches instead, feel free.
If you notice anything missing or not working correctly, report it and I might or might not get around to fixing it.

GitHub Repository
This mod is available on GitHub! You can view the source code and contribute here:
ayameduki_races_ce_patch[github.com]

83 条留言
Zades #PFC  [作者] 7 月 28 日 上午 12:37 
I updated all of the power armors tiered armor with carry weight, carry bulk, and night vision. Let me know if you find something that I missed.
Zades #PFC  [作者] 7 月 27 日 下午 7:50 
Let me do a pass over them and check
dveragon 7 月 27 日 下午 3:06 
the are the equvivalent of the marine armor and should have at least that and i also foun that they do not have night vision effectivness so you also fall behind in this aspect if you do not use bionics
dveragon 7 月 27 日 下午 3:05 
i mean the late game armors meaning the one ypu can build as soon as you researched marine armor
Zades #PFC  [作者] 7 月 27 日 下午 2:02 
@dveragon can you tell me which armor specifically? or do you mean all the late game armor of each race?
dveragon 7 月 27 日 上午 4:35 
can you add bulk capacity to the power armor equivalents? at the moment the armor do not add any
heilan9 7 月 9 日 下午 7:45 
thank you
Zades #PFC  [作者] 7 月 9 日 上午 10:26 
@heilan9
As long as you are using the 1.6 dev snapshot of CE and all the Aya mods are also 1.6, this mod will work in 1.6.

I'll officially update it when 1.6 officially drops in a few days.
heilan9 7 月 9 日 上午 9:18 
1.6?
Zades #PFC  [作者] 6 月 14 日 下午 6:23 
Chaoura UB 应该没有问题