Barotrauma 潜渊症

Barotrauma 潜渊症

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[VH] The Iroh [Modernized]
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2023 年 11 月 23 日 上午 9:37
10 月 2 日 上午 8:28
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[VH] The Iroh [Modernized]

在 Draconis🐊 的 2 个合集中
Not quite Vanilla
31 件物品
Not Quite Vanilla Barotraumatic Voyage
49 件物品
描述
Original Submarine by Quint https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2602920829&searchtext=iroh

Overview:

This is a fully updated Iroh based around changes to the game and sub design in the last few years. While many players have fond memories of playing the Iroh and almost everyone has played at least several sessions on it. The submarine has been plagued with a number of problems that have become almost legendary in the community, with debate about if some were actually intentional. Especially notorious for bots being unable to navigate the submarine or interact with the magnetic pressure screened diving bay.

Changes and fixes:

Waypoints fixed including the much maligned dive bay, bots and husks will now properly board and move around the sub without problems opening doors or hatches or unable to reach various sections. Whole submarine is now bot friendly and husks can scuttle up the diving bay ladder.

Hull/Shell/Wall issues, Several sections had overlapping hull/shell causing breach issues. as the inner wall would breach as it was ontop of a shell piece, several sections were listed as AI no target meaning creatures would not try to damage areas like the front of the ship. The massive frontal blind spot was less of a downside as the no target redirected monsters into the firing envelopes of the top and bottom guns.

ID Card normalization, The IROH used a special crewmate tag and old legacy id tags, this has been changed to idcard and id_captain,id_security,id_medic and etc. This was a huge problem if you changed from or to it during a campaign as the ID's would not match default or the majority of workshop submarines.

Massive single ballast, the original ballast had such intense pump power that a hammer head in Barotraumatic or Let Them All In was able to breach the ballast and suffocate due to the pumps being able to keep pace with the breach. Ballast is now divided into three sections and 2 pumps were removed. Walkway added for quicker travel at neutral ballast level.

Some but not many hidden compartments, with the traitor update these are far more important and several more were added.

Frontal dive bay and artifact/lower dock had issues where you had to traverse the ballast to go to the lower docking port and the airlocks had no door interlock so both doors could be opened at the same time. Frontal airlock and artifact divebay/dock are now linked into a confusing T section airlock (neat!) Allowing easier docking. All airlock doors only allow one door to be open and the auto close mechanism remains in place ensuring both doors are closed when not in use.

Additions:

Toxcab size reduced and room made for a compact research bench.

Several small cosmetic touches keeping with the theme of the original ship, Such as a couple advertisment/text on supply lockers so they don't look similar. A platform for the toxin cabinet and two more spots to put depth charges. As well as some drop shadow on several bold pieces of label text to make them pop more and be visual distinct. Some minor changes to location chairs weapon mount etc

Bar now has a full cabinet for all the rum and protein bars you can fit in there. Making it a secondary social medbay.
68 条留言
InPride 10 月 2 日 下午 4:36 
thx for your doing. I love this sub
Draconis🐊  [作者] 10 月 2 日 上午 8:27 
interesting I gotta update the sub it didn't take
InPride 10 月 2 日 上午 5:57 
Thank you for maintaining this submarine. I really like it.

But, does that mean it was updated on September 11th?
I tried subscribing to the mod,
but the last patch notes say it was in May.
Does that mean I have to update the waypoints myself?
Draconis🐊  [作者] 9 月 10 日 下午 7:13 
I just updated the submarine using better finding nodes and cleaned/changed some stuff up.
No clue on the day counter or other little bits. Sounds like the OR was used for something at one point in development but was accidentally left in.
CatalystPump 9 月 10 日 下午 6:56 
Hey, how does the day counter work? I can't find how it counts days while I'm searching through the components.

Also, what's the Or component that's not connected to anything doing sitting next to it? It's in both the original 2 versions of the sub as well as this one, and it has no connections to anything else in any of these versions.
StrasserL 7 月 15 日 上午 7:25 
Cheers, thanks for the info
Draconis🐊  [作者] 7 月 15 日 上午 1:23 
yeah you can add a dock somewhere and place the shuttle/drone and link it to the dock.
StrasserL 7 月 15 日 上午 12:43 
Hey there, is there anyway to add a shuttle to the ship?
Draconis🐊  [作者] 6 月 15 日 上午 7:36 
Same as the IROH
Slamus 6 月 14 日 下午 2:43 
what is the starting power for this sub?