全面战争:战锤3

全面战争:战锤3

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Chosen of Tomb Kings
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units
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29.476 MB
2023 年 11 月 21 日 下午 3:53
2024 年 9 月 4 日 上午 12:39
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Chosen of Tomb Kings

在 SorXchi 的 2 个合集中
I'm trying to modding
15 件物品
Mentally Gifted 5.0
72 件物品
描述
Description

This mod adds a new units for the "Tomb Kings" faction.

Soul Reapers: very strong infantry (anti infantry) which is equal in strength to the "Chosen of Khorne".
You can hire them in the Statue of Phakth but they require: Nehekharan Citadel.

Statue of Phakth unit cap +2.
Nehekharan Citadel unit cap +2

Chosen of Asaph: Finally, the Tomb Kings have good archers! long range and arrows glow!
You can hire them at Royal Barracks

Royal Barracks unit cap +2

Compatiblity
  • Should work with all mods

Extra:
If you have an idea for modifications or reskins, write to me in DM on discord: sorxchi
31 条留言
TheCarrot27 9 月 20 日 上午 12:28 
na, looks like it needs an update
郁金香の罪犯 9 月 12 日 下午 11:20 
still work?
Giando4197 8 月 24 日 上午 8:34 
agemo_inf_redesign_sentinals_4wh2_dlc09_effect_unit_cap_tmb_skeleton_archers_asaph in table building_effects_junction_tables and pack file Chosen of Tomb Kings.pack

I followed the procedure and it crashes.
Lwh@sama 5 月 10 日 下午 11:21 
加了两个单位,一个乌沙比特全面进阶的版本 砍步兵的,另一个远程威力堪比阿瓦隆姐妹的弓箭手:steamthumbsup::steamthumbsup:
Barrain 2 月 24 日 下午 1:36 
PPS - and leave the copy of the line referencing the vanilla building so it will work with other Tomb King factions other mods add in
Barrain 2 月 24 日 下午 12:51 
PS - steps 2 & 3 allows the buildings to add to the needed unit cap and to keep it active at each allowed level (3 & 4), while step 4 allows you to recruit the units at each allowed level. The building names need to be changed when using Tomb Kings Extended because it uses faction-specific names for the infantry building. NOTE: there's also a different name for the cavalry building should you come across a mod with such units; agemo_cav_redesign_1 through agemo_cav_redesign_4 (not faction-specific, so you just need a single swap for each appropriate level and not eight of them).
Barrain 2 月 24 日 下午 12:43 
To make this compatible with Tomb Kings Extended:

1) Open the .pack file up in RPFM.

2) Go to db --> building_effects_ junction_tables. Duplicate the line for the chosen of asaph 8 times, then replace the building name in the lines with:

agemo_inf_redesign_khemri_3

agemo_inf_redesign_lybaras_3

agemo_inf_redesign_exiles_3

agemo_inf_redesign_followers_3

agemo_inf_redesign_sentinals_3

agemo_inf_redesign_numas_3

agemo_inf_redesign_dune_3

agemo_inf_redesign_rakaph_3

3) Do another 8 copies, and replace it with the same building name but ending in _4.

4) Go to db --> building_units_allowed_tables, do the SAME process (so 8 each of both _3 & _4 building sets).

5) Save the .pack file (and maybe save a copy).

6) Play! (it will need a new game)
HeroBob 1 月 10 日 下午 11:12 
Is this mod still working with patch 6.0.2?
Veteran Mwannn 2024 年 12 月 20 日 下午 2:11 
Can you make a uncapped variant
WelkinMason ウェルキン 2024 年 12 月 20 日 上午 9:47 
Sadly it seems this mod is not compatible with Tomb Kings Extended.