全面战争:幕府将军2

全面战争:幕府将军2

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本格射程模组 改2 honnkaku_syatei_type2
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标签: mod, units
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1.021 MB
2023 年 11 月 19 日 下午 10:05
2024 年 4 月 9 日 下午 9:03
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本格射程模组 改2 honnkaku_syatei_type2

描述
本格射程模组 的弓箭单位射程问题改进而来。在原版游戏所有的弓箭射程的基础上进行了再平衡。
即,
弓箭单位射程==>150-200(游戏原数据)
火器射程==>200-225(除了骑兵)

为了保持平衡,导入了新的精度系统。
根据射击距离的变化使得射击精度拥有了明显阶段性。

三段击的杀伤效果现在明显优于自由射击。
可见视频(油管需要魔法)。

武士跌倒dlc适用。可以和应征兵不是傻子 模组搭配使用。

也就是说这款mod是面向于那些对本格射程模组mod弓箭射程拥有不满的人。

有问题随时提问,我会尽量看,当然回不回那就是另一回事了。
68 条留言
Ahlys  [作者] 9 月 24 日 上午 3:16 
@范爱农
我也多次收到过类似反应,我对这个问题所发生的原因毫无头绪...我只能建议你删除我的文档文件和其他所有模组再试一次。
范爱农 9 月 23 日 下午 2:31 
没用好像有点假射程,显示的是200实际还是100
范爱农 9 月 23 日 下午 2:31 
it is not work
Scr(A)tch 9 月 4 日 下午 11:45 
Very nice, i'd suggest Shimazu Heavy Gunner to have a bit more range, you may also want to improve Fire Rockets as their 250 appears lacking now. Cavalry carbines seem to have 200 range too, maybe 150 would be a good middle ground, while Donderblusses appear to have 150, which is likely too much for such a weapon.
Saeko 8 月 30 日 上午 2:04 
That mod even make battles in Fots sooooo much better damn! that 100/125 range is so bad in vanilla
Saeko 8 月 28 日 上午 10:09 
The shimazu as indeed 200, however the “Otomo Ashigaru Heavy Gunner” have 150, that modded unit must use a different gun :steamhappy:
Ahlys  [作者] 8 月 28 日 上午 8:07 
@Saeko
By the way, there isn’t only the “shogun_matchlock” — there are also the “shogun_heavygunner” (Shimazu Heavy Gunner, 200 range), “shogun_carbine” (Tokugawa Mounted Gunners, with 100 range), and “shogun_donderbuss” (Otomo Donderbuss Cavalry, 75 range, though I’m not entirely sure). All of these was modified. If your “Otomo Ashigaru Heavy Gunner” uses the “shogun_heavygunner” weapon project, it should have a range of 200.
Saeko 8 月 27 日 上午 8:18 
Hey thanks for the answer, that awesome that the accuracy of the unit is used in your final result.


This is some serious modding,

For example i use jaki's faction and the otomo have ashigaru heavy gunner

But because the gun is different they are capped at 150 (which is good imo)

While the "Matchlock Ronin" added by the same mod, have 200 because they use the same gun you modded


All the other mod seem to modify the range stats on the unit and not of the gun, your way is SO MUCH better.

I have tested all of the mod that modify matchlock and your is the best by far! Doesn't make them too op or to weak they're perfects, Thanks a lot!
Ahlys  [作者] 8 月 27 日 上午 7:15 
@Saeko
Yes, that’s right. When units fire at the same range, performance is affected by both the weapon’s accuracy and the unit’s accuracy. In this mod, only the weapon was modified. Since both the Portuguese Tercio and the Ashigaru Matchlock use the “shogun_matchlock,” they have the same weapon accuracy. Their unit accuracy, however, is different (65 for Portuguese Tercio and about 30 for Ashigaru Matchlock), which is why the Portuguese Tercio will hit more targets at the same distance.
Saeko 8 月 27 日 上午 2:09 
Don't look further, this is simply the best range mod in the workshop.

Fantastic mod, i have tested dozen of them and it's the only one that work correctly by himself or with mod, it's work so good even modded unit get the 200 range, like the unit in the "units pack 1-4" or jaky's faction (only the hattori matchlock seem not to work 135 range considering they have 75 accuracy maybe that for the better ^^')

The author must have done something better than modifying every unit one by one like the other mods do, hat off.

The accuracy change with distance is a god tier modification for balancing the range buff

May i ask if a unit with better base accuracy will hit more at the same distance compared to a unit with less accuracy ? like the portugese tercio vs ashigaru matchlock ?