全面战争:战锤3

全面战争:战锤3

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Just Good Babysitter
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battle
标签: mod
文件大小
发表于
更新日期
46.528 KB
2023 年 11 月 13 日 下午 12:49
11 月 30 日 上午 5:22
43 项改动说明 ( 查看 )

订阅以下载
Just Good Babysitter

描述
6.3+ compatible

Have you ever felt yourself more a baby tender than a commander because your units stop doing what they were doing and go smoking every 5 seconds for CA knows what reason? If yes - this mod is for you.

It helps your units with one simple thing - following orders
If one was ordered to attack, the unit will continue to attack until there is no one to attack.
If one was ordered to stay - he will stay

- automatically attack nearby targets from idle mode if last command from player was to attack
- will not attack if guard mode is enabled

there is also a bit of logic implemented
- units prefer to attack same target as before they gone idle unless it is shattered
- ranged units will attack same target if its in their range
- active units preferred over routing or shattered ones
- routing ones preferred over shattered
- new: units attacking shattered targets will change to another target if there is more than 4 active enemy units left and current target is not a character

if you see any inconsistencies or something can be improved - let me know, but basic purpose of the mod - to handle idle states giving you time for more important decisions

The is few MCT (Mod Configuration Tool) options, so check it out! To persist changes should be made in campaign

How to do basic debug
1. Get the 'Script Debug Activator' mod
2. Enable debug mode in MCT settings of a mod
3. Reproduce the problem, look for the log files in WH3 rood directory
4. See if logs contains any "SCRIPT ERROR" lines

Update 09/02/2025
Weights system added, helping better decide which target should unit attack from idle state
- Units should prefer closer enemies, or those over which they have a speed advantage
- Now they should split between enemies more evenly
- Units got a chance to change target that is shattered and have higher speed

Mods compatibility
- Compatible with AI General 3

Just Good UI Mod
Just Good Battle UI

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[www.patreon.com]
热门讨论 查看全部(4)
17
8 月 19 日 下午 1:25
Change target function for routing/shattered units with higher speed
DeaDBreaD
13
2024 年 1 月 3 日 上午 5:55
Fixed: Mods that confuse[d] JGB
paperpancake
1
2024 年 11 月 28 日 上午 4:57
About technical details
shadow_sc
550 条留言
Buffalo 12 月 1 日 上午 8:28 
@Deo thanks
Equalibrium 11 月 30 日 下午 12:20 
Man, it feels amazing to play now thanks to you. I'm literally at a loss for words! You're incredible! Thank you so much! 10/10!!! :steamthumbsup::steamthumbsup::steamthumbsup::steamhappy:
Deo  [作者] 11 月 30 日 上午 11:47 
it should stop any ranged units from continue attacking when ammo depleted
DeaDBreaD 11 月 30 日 上午 8:04 
@Deo How does that work with hybrid units and units with special ammo like the mine workers i mentioned?
Deo  [作者] 11 月 30 日 上午 5:24 
@Buffalo added an option to stop ranged units once they ran out of ammo
NING GEN FOOD 11 月 29 日 上午 6:19 
Best mod ever :steamthumbsup::steamthumbsup:
ARMAPOL 11 月 28 日 下午 5:57 
just want to tell you how grateful I am seeing this mod still updated and maintained to this day. thank you for your hard work and diligence my good sir
Deo  [作者] 11 月 28 日 下午 1:40 
@PapaNurgle found a problem, thanks!
PapaNurgle 11 月 28 日 上午 9:23 
It looks like since the update the units go back to idle after defeating another unit, at least if the battle is won they dont chase any unit down after the first one targeted is wiped out no matter what option i choose in MCT. any idea ? thx
DeaDBreaD 11 月 28 日 上午 9:18 
@Buffalo Did your friend ever heard of hybrid units? Or Units with special ammo like the dwarven mine workers? With your suggestion they would throw and then go afk. Makes no sense. Your friend needs to learn how to play. Especially flying units you have to mikro.

@HotPizza87 If you enable chase down shattered/routing targets it will do that. If you dont want units to chase forever because ur units are slower, check the boxes below. If you want to fine tune this setting you would have to make my adjustments in the comments below, until Deo finds the time to make an extra MCT menu

@Deo Tested Skarbrand vs Skaven army in Skirmish and he walks trough everything. Seems to work.

What exactly is 1000 weight? Skarbrand type? Or also like Ogres? High mass should walk through everything smaller and only be intercepted by types of the same or higher mass or like excel formula: If mass is higher then force target attack, else if same or lower, get intercepted. If that is somehow possible.