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Nevertheless, I still believe in the potential of this map
...unfortunately, this map looks like too much of a puzzle prototype and not enough of a polished test chamber. Check this out (step 3 onward), and keep in mind that there are various ways to go about making your test chamber pretty. For example, you can do it in layers (lighting, props, texture alignment, functionality...) or in regions (the main area, the hallways, the room with the water in it...).
One glitch/bug I noticed is if you place the orange (pusher) gravity funnel directly under the lens cube dispenser in the green (pool) room, it's possible to ride the beam UP into the dispenser and henceforth into the small room behind it! Needless to say, you're stuck at that point and have to restart or go back to a quicksave point. I didn't get a screencap there; was too busy wondering what had just happened!