Left 4 Dead 2

Left 4 Dead 2

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Tank Run Testing Initiative
   
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Infected: Tank
Game Content: Scripts
Game Modes: Mutations
文件大小
发表于
更新日期
328.047 KB
2023 年 11 月 12 日 上午 6:08
2024 年 4 月 4 日 下午 4:37
8 项改动说明 ( 查看 )

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Tank Run Testing Initiative

描述
This addon will only work on Local Servers or Single Player!

Help us test additions and fixes to the Tank Run mutation! Your feedback is really important so, if you have any suggestions, feel free to share them!

Here's our repo[github.com] in case you have suggestions or bug reports and prefer to raise them there.

NEW STUFF


  • Explosive Ammo will now slow down Tanks.

  • Upgrade Packs now have a 75% chance of spawning already deployed.

  • Incapped Survivors die quicker sometime after everyone else is inside the end safe room.

  • Church Guy in Death Toll 3 will now become a Tank that only has 25% of health.

  • Tanks now move 28% slower in water and their speed is now affected by walk-only areas.

  • Players no longer need to wait for incapped Survivors to use elevators and to progress at areas like CEDA Truck in The Parish 2.

  • Tanks now take a bit longer to punch again after a successful hit.

  • Tanks can now freely spawn in finale areas before it is started.

  • Killing a Tank in Holdout Finales with a timer now plays a sound to indicate the time discount per kill.

MAP CHANGES


DEAD CENTER
CHAPTER 2
  • Whitaker will now only use short dialogues before opening the door in the Gun Shop.

THE PASSING
CHAPTER 2
  • Replaced some pills spawns with adrenaline.

DARK CARNIVAL
CHAPTER 3
  • Quadrupled pipe bomb density and raised Tank spawn interval to 25 s.
  • Removed a wall in the drop-down room.
CHAPTER 5 (FINALE)
  • Finale Double Tanks spawn more often (30 s delay instead of 40 s) to make better usage of the large arena.

HARD RAIN
CHAPTERS 2 and 3
  • Reworked how the elevator behaves.
CHAPTER 5 (FINALE)
  • Finale Double Tanks spawn less often (50 s delay instead of 40 s).

THE PARISH
CHAPTER 3
  • Replaced some pills spawns with adrenaline.

NO MERCY
CHAPTER 4
  • Removed some walls.
CHAPTER 5 (FINALE)
  • Increased the initial Tank spawn interval.

CRASH COURSE
CHAPTER 2 (FINALE)
  • Tied the finale duration to the Truck Hoist progress instead of the HUD timer.

DEATH TOLL
CHAPTER 2
  • Increased amount of Gas Cans and Propane Tanks.
CHAPTER 3
  • Church Guy now becomes a Tank that only has 25% of health.
  • Tank spawn interval is increased to 30 s after the event.
  • File cabinets in the Church Safe Room are now mostly static.

DEAD AIR
CHAPTER 2
  • Increased the speed that the Crane lowers the Dumpster.

BLOOD HARVEST
CHAPTER 5 (FINALE)
  • Finale Double Tanks spawn more often (30 s delay instead of 40 s) to make better usage of the large arena.

THE SACRIFICE
CHAPTER 1
  • You can now open the Train Car Door even if others players are not in the Boat Arena.
  • Reduced the time to open both train car doors to 2 seconds.
  • Train Car Tank now has 50% more health and its model is unique in the chapter.

ITEM/WEAPON CHANGES


  • Increased duration, splash radius and slowdown of the Bile Effect.
  • Survivors will stand up quicker after being revived by a Defibrillator.
  • Increased damage multiplier of the Grenade Launcher against Tanks to 5 (was 3).
  • Increased M60 damage by 50%.

SCRIPT CHANGES


  • Overall optimization.
  • Added custom support for unlimited Tanks (cm_TankLimit = -1).
  • Improved Tank model customization for maps.
  • Separated public and private mutation state variables.

FIXES


  • Music now plays correctly in finales.
  • Train Car Tank now spawns even if the spawn cap is full.
  • Tanks can now freely spawn in finale areas before it is started.

Take into consideration that these changes are all experimental, so they're all subject to change, and that there's no guarantee that any of them will be added to the main game.

CREDITS
  • Rayman1103: mutation creator.
  • Jugger: idealizer, main playtester and main designer of ideas.
  • [TF] Jack Bauer ︻デ▬——: lead scripter, repo manager and designer of ideas.
  • Nescius: scripting advisor.

SPECIAL THANKS
PLAYTESTING
  • Tardigrade.
  • Klight.
  • Chaos.
  • Reine.
  • inuyasha.
  • M͢A͢R͢K͢ T̶u̶ ̶k̶p̶.
  • 嘿+Dipper+嘿.
  • edu_nascimento.
  • kyno BR RS.

INSPIRATION SCRIPT FOR DEPLOYED AMMO PACKS
  • Vincenza.
热门讨论 查看全部(1)
0
2024 年 10 月 17 日 上午 8:16
置顶: Bug Reports & Suggestions
Jugger
82 条留言
Jugger  [作者] 10 月 10 日 下午 3:32 
Thank you for the feedback, we will be looking into it, next version will tweak and bunch of stuff in the mod and add... Some interesting stuff, stay tunned :)
Jugger  [作者] 10 月 10 日 下午 3:30 
Water slowdown, longer punch delay are removed in the testing version in the mod, no dates on when the new version of the mod will be released though.

We also reduced a bit how many Upgrade Packs spawn deployed, the idea is to help introduce people to the use for Explosive Ammo and also because Upgrades are oftenly ignored.
Jugger  [作者] 10 月 10 日 下午 3:27 
Yea i'm well aware of exploits in the Whitaker Shop to help when he uses the long dialogues, the idea is to mitigate the need for exploits in those odd cases. I wouldn't consider a skill issue not exploiting issues with AI and pathing to be able to progress a unfortunate result cause by rng. It has a been a really welcome change by those who help as test.

More Pipes in the Tunnel of Love is meant to help you progress through it, there are tons of spawns all across the level in many different places ao you need to explore a bit still, we plan to remove the slower spawns in this map that is present in the current version.
Jugger  [作者] 10 月 10 日 下午 3:20 
@kederrak there seems to be some misunderstandings here...
-Tank amount is still capped to 8, infinite Tanks is a option that you can enable in the script or set it to a specific map with mapscripts. Entirely optional for those that might like a extra challenge.

-We didn't replace all Pills with Adrenaline... In Passing 2 and Parish 3 we increased how many Adrenalines you can find in those maps and decreased the amount of Pills by the same amount to compensate for that. It's meant to make it more consistent to find Adrenalines in those maps since they're so important in them. The increase wasn't big either it was from 1 to ~2.
kederrak 10 月 10 日 下午 12:17 
-Whitaker using only short dialogues(Unless people are really bad they should know they can make tanks go around by stayin on the door or they can simply tp back to safe or go back or kill tanks if they are full team in the shop)
-Replacing pils spawns with adre (why makes things even more easier)
-More tanks spawn on Carnival Chap 3 is good but why would we need x4 more pipe bombs ???
kederrak 10 月 10 日 下午 12:16 
Not good:(
-Unlimited Tanks spawn (some hard custom campaigns requires using tricks to complete them and stacking tanks is one of the main reason that allow us to complete them or at least spawns all tanks behind you to be able to continue the chapter.)
-Tanks slower in water makes it so we don't have to play strategically anymore to pass levels with water.
-Incapped survivor dying faster... not useful cuz we can just kick
-Upgrade packs spawning deployed (Honestly I don't dislike this one that much)
-No longer needs to wait for incapped survs to die to use ceda truck event for example (Going back to 2019 Tank run strategy in which people where just rushing without helping each other)
-Tanks takes longer to punch again after a punch(Learning how to melee tanks is important and this new timing between punch is horrible)
kederrak 10 月 10 日 下午 12:15 
Good:)
-Church Guy becoming a Tank
-Tanks spawn in Finale areas
-Time discount per tank kill
-Increased M60 damage (it would makes this weapon more viable so I really like it)
-Double Tanks spawning more often in Finales to make better usage of the large areas is good
-Train Car Tank in the Sacrifice has more hp and unique model
-Explosives ammo slow down tanks
Jugger  [作者] 10 月 10 日 上午 8:34 
Also @kederrqk since you said most, would you mind telling us which changes did you actually like?
Jugger  [作者] 10 月 10 日 上午 8:28 
@kederrak don't you worry the current version in the workshop is really outdated, we are currently tweaking a new version that will get rid of some changes made rid and focus on QOL changes instead and otimize and fix some issues.

Also tweaking some aspects/events that feel really tedious and easy to become a more interesting and somewhat more difficult. Stay tunned, this is not the final version and feedback is appreciated
kederrak 10 月 10 日 上午 5:22 
I hate most of these changes that makes Tank run so easy, the community in Tank run is already small enough if you have to make everything so easy it is not challenging anymore and only some casual will still play this magnificient mutation. Tank run is a mutation to challenge yourself and there are so many tricks and shit to learn about it.