了不起的修仙模拟器

了不起的修仙模拟器

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Starting Sect Blueprints (Modular)
   
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2023 年 11 月 11 日 下午 7:42
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Starting Sect Blueprints (Modular)

描述
[作者]
SlimePlort
[简介]
These are all the extras that act as modular parts for my other set of blueprints: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3079299676. Cultivation rooms, inner beds, shendao/body, visitor room etc. are all included. It's designed to be efficient and very modular without excessive blueprint spam, with the starting sect as your core you can build around it with any of these blueprints.

All buildings are generally made out of marble where efficient, because marble is easy to source in large quantities from the start of the game (at the sect ruins) and the element it supports (metal) is one of the easiest materials to acquire. If you reach the point where you run out of marble, either do adventure runs to get more or you can choose to change the 'default' material to something else (you can also make new blueprints out of the new material for convenience).

If you're having trouble making anything VA (very auspicious) because of weather / other effects, the answer is always: increase the quantity or quality of element emitters (items you make out of supporting elements such as lights, walls etc.). Knowing how they work will really help you (Qi gathering items are also emitters): https://amazing-cultivation-simulator.fandom.com/wiki/Element_Emitter

A tip for making blueprint navigation even easier if you want, is to download this and the other starting sect blueprint mod. Then copy the blueprints of this modular part to your own blueprints and unsubscribe. That way you have My Blueprints (modular parts) and Workshop Blueprints (starting base) to switch between. Makes it easy to look at only the modular part that you use multiple times, whereas the starting base is just a one-time creation.

Shendao bedrooms are meant to be SA (slight auspicious) with a VA bed for best optimisation, which is what I've done. I took the Shendao breakthrough room from this page: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2346496775&searchtext=shendao

Visitor room. Put an elemental emitter (Qi gathering is easiest) item on display to change room element for visitor (remember it's supporting element). It's a slightly adjusted version of: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2343542864&searchtext=visitor

Mysterious Cavern (flood dragon) suppression room is a slight adjusted version from this page (display is for Morality Seal you get mid-to-late-game): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2362282760&searchtext=dragon

Altar of Magic design is a modified version that was part of this design set: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2673445301&searchtext=altar+of+magic

Some of these blueprints are universal / multi-use and I'll explain how (I've attached pictures as well):

1. The single cultivation room can be interchanged for any element without changing its base makeup. There are two methods.
X. Early game: add flooring of supporting element (for example metal cultivator has earth flooring), in a corner place a feng shui water vat and replace the two wall pieces that sit against that vat into the supporting element. If the water vat isn't VA, add a supporting element decoration beside it (or increase quality of flooring / vat / wall).
X. Later in the game: even easier, simply put flooring of the supporting element and a Qi cushion of the main element. That's it. Your Qi gathering items will make the cushion VA.
X. You can also add in more spirit stone displays in the corners to add items to manage temperatures (such as soul pearl for a high temp room)
X. For really late game where there are Qi gathering 4 items, remove the lanterns and fill up the remaining display space. rest as usual. You can also change the walls to anything late-game if marble runs out.

2. The single Inner bedroom is the same, it can be interchanged for any element without changing its base makeup. Only the bed, and supporting items, need to be changed. There is no leisure etc. because it's unnecessary. It makes an infinitesmall difference to include them, so i consider it a waste of materials / complexity. This is the method for changing elements:
X. The blueprint has a neutral bed and items to show you how it looks. They're to be swapped out depending on the element.
X. Replace the bed with the main element material, and the surrounding emitter items (such as lights) with the supporting element material. Change the two pieces of flooring below the bed to the supporting element material.
X. Adjust emmiter strength to get the bed to VA. This means add in more emmiter items (surrounding the bed), or increase the quality of the emitter items (such as iron -> darksteel). Always increase flooring quality first as it's the cheapest.


3. The body cult room is designed to be VA, as VA is better and it's easy to make it VO (very ominous). Here's a few tricks:
X. Add a pasture area for animals to generate life essence, within the range of the tombs (11x11 area but you should do 10x10 because they move)
X. To make it VO, simply add an incompatible / unidentified relic
X. Only VA of the room matters, so the goal is to maintain that. Because of the element mix with Qi gathering items the Qi cushion will always be SA, everything else needs to be VA to maintain the room.
X. Metal gathering in the inner area for innate metal essence. Otherwise best Qi gathering items is optimal, doesn't matter the element. Inner metal, outer earth is easiest/best (with dragon feces). If using other elmeents, make sure to adjust the Qi cushion so it stays SA to maintain room VA.
X. Same as cultivation room, add in displays for temperature control (only in outer corners)
X. The 5-range stone displays are for 5-distance element emitters (spirit roots or special divine beast items only). Make sure only wood is used in the top section to avoid VA loss (or change tomb element to use a different element emitter). This isn't necessary, but it lets you add more element composition without interfering. Very useful with this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2894957998&searchtext=innate+elmeent

4. Altar of Magic (from Kunlun Palace) is a neutral room. It's a good mid-game cultivation room option. Its design is for neutral cultivators, but it can be easily adjusted for any element:
X. Empty displays are to be filled with Qi gathering of supporting element, or best Qi gathering (for neutral)
X. Replace walls, floors, and lanterns with supporting element material. Replace Altar of Magic with main element.
X. Add in a feng shui item of main element, and adjust until VA
X. As always, add in displays for temperature adjustments


There are three extras I didn't include in this:

1. Spirit Roots (don't know enough to optimise): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2673512826&searchtext=spirit+root
2. Tribulation rooms (hard to optimise and they're a massive pain so I rarely use them): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2673464656&searchtext=tribulation
3. Pet room. It's really simple, just any building that supports material pet items are made out of. You don't even need a room for them.

Any others are niche / something I don't do such as Hell Gates or Qi Bursting. It's easy to search for those.
[内容]
body cult room
shendao bedroom
cultivation room
inner bedroom
altar of magic
cavern suppress
visitor room
shendao breakthr