RimWorld
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Packable Containers
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Mod, 1.4, 1.5, 1.6
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248.668 KB
10 nov 2023 om 22:05
11 jun om 19:26
3 wijzigingsnotities (weergeven)

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Packable Containers

In 1 verzameling van Andromeda
Andromeda's mods
14 items
Omschrijving
Just pack shelf with all items inside and move it to another place. Thats all.

No additional items or temporary containers. Use vanilla gizmo to uninstall thing and vanilla gizmo to install to another place. All stuff on the shelves will stay inside.
You can toggle this feature at any time
Things can get swapped around during shelve installation - that's fine

Affects any container that is Building_Storage

Mod compatibility:
LWM's Deep Storage - OK
[JDS] Simple Storage - OK
OgreStack - OK
Stack XXL - OK
Multiplayer - OK
Pick Up And Haul - OK

Mid game compatibility:
Add - OK
Remove - OK. Expect that if you want remove mod and you have items inside the minified container - they will be lost

No performance impact at all

Translations:
Eng
Rus

Special thx to @biowreck's help in testing
92 opmerkingen
Suff 3 okt om 6:50 
Soft incompatibility with Project RimFactory Revived: moving buildings that have products to be placed will duplicate the items: drop them on the ground on picking up and place them with the same products
rain5632 17 sep om 3:17 
Please fix the bookshelf
тетеря, блин 14 sep om 9:05 
could you please add compatibility with adaptive storage framework?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3033901359
rain5632 8 sep om 13:42 
Producer, books and statues don't work. I'd appreciate it if you could fix them
Damineral 31 aug om 6:42 
The container of the bookshelf now is Building_Bookcase. I think this is the reason why the mod is not working on bookshelves.
SoGxGunna 13 aug om 5:57 
im having the same problem as @makeithappen Minified Buildings are dropped from the storage container when reinstalling the container somewhere else. Any help would be appreciated.
Makeithappen 8 aug om 14:25 
Great mod for moving resources around. I throw a skip (pack up and haul mod) near a steel mining vein after they mine. When full I have someone pick it up and haul 900 steel in one hauling trip to my ship.

One issue I have is spike traps, hunter traps and uninstalled building and workstations not packing up with shelving. I’m not sure if it’s this mod or the other mod mentioned thats having problems with this.
Caramel 1 aug om 11:25 
bookshelves not work
Nowhere 31 jul om 12:22 
For some reason the toggle doesn't show on small bookshelves
HongZZ 25 jul om 9:09 
I’d like to suggest making the “Package Resources” toggle individually configurable per building or resource group, rather than applying globally.
My main use case involves packaging agricultural resources for transport, and having a global toggle currently limits the workflow — since only one packaged unit can be hauled at a time.
An individual toggle would let players selectively package key items without affecting other resources, improving transport efficiency and overall control.