安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The root of the issue is if the mod tries to create the CombatText object to display countdown and the limit of 100 CombatText objects has already been reached, it creates an index out of range error that prevents the rest of the code from executing.
The fix is to force clear one slot from Main.combatText so it can successfully create the countdown timer.
Send me a friend request for more info.
zh-Hans file link: https://github.com/urgiv/zh-Hans-localization-files-for-1.4.4-mods/commit/65891e7caac052cd9d0060ce6443b3fede3feaff
You can edit the workshop title and description from OWNERS CONTROLS , in Edit title & description , select Language