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https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3071541935/4039228371168668485/
I have a bug report for Linux/Steam Deck
The way the materials are set up for the kill counter causes a game-breaking rendering bug.
On Linux, the visible window of the game is restricted to where the kill counter is.
This bug is effective from the moment you spawn, to when you close the game. `spicey_killcounter_enable 0` doesn't fix this, nor does toggling `spicey_killcounter_hl2style`
Here is a recording of me testing this bug. It's very easy to reproduce. I verified that every other addon is disabled.
Recording: https://youtu.be/E0wW7hK02Pg
If you don't have Linux, I recommend getting a virtual machine like VirtualBox and trying to replicate it there. This was done on Arch Linux on Nvidia, and I have tested it on my Steam Deck (which uses an AMD GPU). It's not a GPU bug.
Thankyou!