安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I wouldn't be surprised if they didn't. They didn't ask me to copy plenty of ideas from my CS2/CSGO versions, but they wouldn't be the first (many rip offs are made, very few people actually ask for permission ...)
Yes Squall was on board with me doing a CS2 version of fy_pool_day from the beginning because he liked the CSGO version I made 13 years ago.
When I finished it, I received a few feedbacks from Squall but overall he was happy with it. I then released the map and made him a co-creator of the map, so when Valve reached us out he was already part of the process.
Valve does not own the map, it's ours (the CS2 version), but we have a use agreement contract with them.
fy_pool_day's copyright is owned by Squall, I just made the CSGO and CS2 versions with his approval.
Ideally when your work is based on a map from someone else, it's better to ask for permission. You should try to ask him, I don't see why he wouldn't be happy to have more fan-made projects like this one :)
I'm asking because of wanting to make another map based on CS 1.6 pool_day and want to know if that is that ok? Was a pool_day license given to Valve when pool_day was put in CS2?